Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

THESIS: Buffy season 8 in comics!

A quick note for my THESIS: Buffy the Vampire Slayer is doing the Transmedia Shuffle with its upcoming comics-only Season 8. Written by Joss, art by Georges Jeanty.

BioWare comes to mobile media.

Neat. According to Sci-Fi Wire, BioWare is moving into handheld gaming, specifically the Nintendo DS: “hand-held technology is now at a point where we can create those rich and amazing adventures that we’ve had in mind for some time,” Dan Tudge, project director of the BioWare Handheld Game Group, told SCI FI Wire. Hand-held gamers […]

Wal-Mart throwing its weight around? Naaah.

As if we didn’t having enough trouble getting films to be purchasable online – now Wal-Mart is threating studios over iTunes. Jeez… Last year when Disney announced it would begin offering episodes of the hit shows “Lost” and “Desperate Housewives” on Apple’s iTunes, the reaction of the world’s largest retailer sent shockwaves through the entertainment […]

That doc can dance!

Tonight I was watching the special “making of” documentary on the original Labyrinth (yep, for the THESIS) when up popped the choreographer – one Cheryl McFadden. Who looked an awful lot like… Blink, blink. Wait a second! That’s Gates McFadden! Yep, Dr. Crusher from Star Trek: The Next Generation was the choreographer on both Labyrinth […]

On An Actor Prepares, Hellboy, Studio 60 on the Sunset Strip and Return to Labyrinth.

Yesterday was, all things considered, a fairly great day. The meeting and class scheduled for that afternoon were both canceled, so I suddenly had the opportunity to catch up on my coursework and other various projects – so catch up I did. I ran errands, I updated websites, I posted some new shots to Flickr, […]

Meeting Scott McCloud.

I didn’t post about this before the event because I was nervous as hell, but last Thursday night I had the honor of being the first of three student respondents to none other than the world’s foremost comics theorist, Scott McCloud. When I was first asked to do this, I freaked out a little. I’ve […]

Vamping Adult Swim.

Is it just me, or does Adult Swim’s new Trinity Blood look almost like a sort of fluffy retelling of Hellsing from the POV of the Vatican?

Crossover films?

Lately here at CMS HQ we’ve been discussing what one media type has to offer over another media type, or what makes one type of media better than another for different types of stories (or, in my case, for different chapters of a single story). One characteristic of comics that doesn’t seem to be appearing […]

Guillermo del Toro on Pan’s Labyrinth.

I’ve got a bunch of tabs to close this morning, so here goes. First up is an interview from Cinematical, where The Devil’s Backbone director Guillermo del Toro discusses his new film at the Toronto International Film Festival. The clip is being hosted over at the new Netscape site, which allows you to embed video […]

Xbox Live Arcade: Microsoft’s real trojan horse.

Some people get all excited by flashy titles like Gears of War, but I’m convinced that the real hidden goldmine in the next-gen systems are games like Castle Crashers from The Behemoth (the same guys who did Alien Hominid). As soon as I saw the footage from PAX, I knew this was a game I […]