Geoffrey Long
Biography

(What follows are the bios I use for my appearances in different places. If you're looking for a bio to use for me in something, please use something from the list below. A bigger version of my headshot can be found by clicking my grinning mug to the left.)

The Short Version

Geoffrey Long is the Creative Director for the World Building Institute and the World Building Media Lab at the University of Southern California, as well as a doctoral student in the Media Arts & Practice program at USC's School of Cinematic Arts. (41 words)

The Medium Version

Geoffrey Long is a storyteller, scholar, designer, and the Creative Director for the University of Southern California's World Building Institute and World Building Media Lab. Previously he was Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; Lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design Team (where his projects included the HoloLens, the Xbox One, SmartGlass, Quantum Break, Adera, Ryse and Halo); in a think tank under Microsoft's Chief Experience Officer and Chief Software Architect; a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab and MIT's Comparative Media Studies Program; a magazine editor and an award-winning short film producer. Geoffrey's writing has appeared in the extended edition of Spreadable Media by Henry Jenkins, Joshua Green and Sam Ford; The Rise of Transtexts: Challenges and Opportunities, co-edited by Benjamin W.L. Derhy Kurtz and Melanie Bourdaa; Revisiting Imaginary Worlds, edited by Mark J.P. Wolf; The Comics Journal's Guttergeek; and the Journal of Transformative Works and Cultures, and he co-edits MIT Press' Playful Thinking series with William Uricchio and Jesper Juul. His worldbuilding work was included in an exhibition at the 2016 Venice Biennale, and his work on reimagining preproduction processes informed the film-and-VR transmedia project Wonder Buffalo, which was showcased at both the Sundance Film Festival and South by Southwest in 2017. Geoffrey holds bachelor's degrees in English and Philosophy from Kenyon College and a master's degree in Comparative Media Studies from MIT, and he is currently finishing his doctorate in Media Arts & Practice at USC. In his various lives he has worked with BET, Cisco, the City of Los Angeles, DirecTV, FOX, Havas, HBO, IBM, Intel, the Los Angeles Times, MTV, Turner Broadcasting, Walt Disney Imagineering and Warner Bros. (296 words)

The Long Version

Geoffrey Long (www.geoffreylong.com) is a storyteller, scholar, and designer exploring the future of storytelling and how storyworlds and technology co-evolve. Having been the Creative Director and a Research Fellow for the Annenberg Innovation Lab at the University of Southern California (where his projects included exploring storytelling with such new screens as virtual reality, augmented reality, wearables and the Internet of Things, and how new creators and makers are flourishing using a mix of these new screens, new business models and emerging platforms), the Lead Narrative Producer for Microsoft Studios (where his projects included the Xbox One, SmartGlass, HoloLens, Quantum Break, Adera, Ryse and Halo), in a think tank under Microsoft's Chief Experience Officer and Chief Software Architect, a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab at the Massachusetts Institute of Technology, a magazine editor and a film producer, Geoffrey now serves as the Creative Director for the World Building Institute and the World Building Media Lab in USC's School of Cinematic Arts. In his various lives he has worked with BET, Cisco, the City of Los Angeles, DirecTV, FOX, Havas, HBO, IBM, Intel, the Los Angeles Times, MTV, Turner Broadcasting, Walt Disney Imagineering and Warner Bros.

Geoffrey's writing has appeared in the extended edition of Spreadable Media by Henry Jenkins, Joshua Green and Sam Ford; The Rise of Transtexts: Challenges and Opportunities from Routledge, co-edited by Benjamin W.L. Derhy Kurtz and Melanie Bourdaa; Revisiting Imaginary Worlds: A Subcreation Studies Anthology from Routledge, edited by Mark J.P. Wolf; The Comics Journal's Guttergeek; and The Journal of Transformative Works and Cultures, and he serves as co-editor of the Playful Thinking book series from MIT Press with William Uricchio and Jesper Juul. His white paper "How to Ride a Lion: A Call for a Higher Transmedia Criticism" was published in 2011, and his Master's thesis, "Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company," was released in 2007. Geoffrey has served on the editorial boards of Eludamos and The Journal for Transformative Works and Cultures, and he frequently speaks at such conferences as SXSW, CES, the Game Developers Conference, the LA Film Festival, Storyworld, Transmedia Hollywood, Futures of Entertainment, SIGGRAPH, SCMS, and FuturePlay. His worldbuilding work was included in an exhibition at the 2016 Venice Biennale, and his work on reimagining preproduction processes informed the film-and-VR transmedia project Wonder Buffalo, which was showcased at both the Sundance Film Festival and South by Southwest in 2017.

Geoffrey holds bachelor's degrees in English and Philosophy from Kenyon College and a master's degree in Comparative Media Studies from MIT. He is currently finishing his doctorate in Media Arts & Practice at USC's School of Cinematic Arts. (452 words)