The Really Short Version
Geoffrey Long (www.geoffreylong.com) is a media analyst, scholar, and creative consultant. He is currently conducting research at the Singapore-MIT GAMBIT Game Lab, a project of the Comparative Media Studies program at the Massachusetts Institute of Technology. In 2007 he completed his Master's research into transmedia storytelling under Henry Jenkins. (50 words)
The Short Version
Geoffrey Long (www.geoffreylong.com) is a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab, a research project of the Comparative Media Studies program at MIT. He is also a 2007 graduate of the MIT CMS Master's program, an avid transmedia scholar, a writer, an artist and a filmmaker. He has been the editor-in-chief of the literary, culture and technology zine Inkblots, a co-founder of both the software collective Untyped and the award-winning film troupe Tohubohu Productions, and the founder of the creative consulting company Dreamsbay. His writing has appeared in Polaris, Gothik, Hika and {fray}, and he is a frequent speaker at conferences including SIGGRAPH, SCMS and FuturePlay. (114 words)
The Medium Version
Geoffrey Long is a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab, a research project of the Comparative Media Studies program at MIT. He is also a writer, designer, musician, artist, filmmaker, and shameless media addict. His professional career includes a decade-long run as the editor-in-chief of the literature, culture and technology magazine Inkblots and co-founding the software collective Untyped, the film troupe Tohubohu Productions, and the creative consulting company Dreamsbay.
Geoffrey earned his BA in English and Philosophy with concentrations in Creative Writing and IPHS from Kenyon College in 2000 and his Master's in Comparative Media Studies from MIT in 2007. He is a frequent lecturer on narratives in different media, including transmedia storytelling, and his own storytelling has appeared in Polaris, Gothik, Hika, {fray} and the iTunes store. His personal website/portfolio can be found at www.geoffreylong.com.
(143 words)
The Long Version
I was born and raised in the lush wilderness of Ohio, halfway between Cleveland and Columbus. I have always loved to read, write, and design, which led me to found Inkblots Magazine in 1995. Oedipus Press, the company I founded to publish Inkblots, became Dreamsbay Media Labs two years later and was rechristened The Dreamsbay Company in 2000. Between 2000 and 2005 Dreamsbay grew into a full-fledged creative consulting company with clients in New York, Boston, Washington D.C. and Chicago.
I am an ever-conflicted cocktail of styles. My design style fuses solid, rich colors and clean lines with subtle details and a touch of playfulness. My writing style aims for a modern American magical realism that's also fun to read. As for my political style, I suppose I could be billed as a near-fanatical moderate.
In addition to Inkblots, my writing has appeared in several newspapers, magazines and websites including Polaris, Gothik, Hika and {fray} and has received a few small accolades. My design portfolio includes work for The Massachusetts Eye and Ear Infirmary at Harvard University, So New Media, NerdUp, LLC, Cultural Axis Partners, The Advisory Board Company, American Health Line, Keith K. Annis Photography, RBB Systems, Inc. and The Milwaukee Theatre Collective. I am also a founding member of Tohubohu Productions, an independent film company in Washington, DC, a founding member of Untyped, a trans-Atlantic software development and consulting group, and an occasional advisor to CollaborationTown, a theatre troupe in New York City.
I have studied at the College of Wooster, the University of Exeter in England, and Kenyon College, where I received my BA in English and Philosophy in 2000. I recently completed my Master's degree in the Comparative Media Studies Program at MIT, where I wrote my thesis on the business, aesthetics and production of transmedia storytelling. I currently work as the Communications Director for CMS and the Singapore-MIT GAMBIT Game Lab, where I am also conducting research into interactive narratives, tinkering with game designs of my own and helping to teach a course on Interactive and Non-Linear Narratives. I remain associated with Henry Jenkins' Convergence Culture Consortium, and am a frequent lecturer on narratives in various media at conferences including SIGGRAPH, the Society for Cinema and Media Studies, Media in Transition and FuturePlay.

