Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Yes, I built that.

In case anyone was wondering, yes, the newly-unveiled MIT CMS/C3 Futures of Entertainment site is one of mine. Not sure how the actual homepage title got hosed that way, but whatever. The design is a riff on the new look-and-feel for the C3 site which is set to launch on Halloween or thereabouts. The C3 […]

Words of wisdom from Neil Gaiman.

“I would not dream of writing off escapism… The desire to go somewhere else in fiction is what moves a lot of fiction, and is why a lot of fiction is great. You don’t read Moby Dick to come away a morally improved person; you read it because you get to get lost with this […]

Words of wisdom from Kidrobot.

“My goal is to make beautiful things, toys, art, whatever. Making limited editions means that we can take risks, because if I make just 250 pieces of something, then only 250 people have to like it, and everyone else can go to hell.” – Paul Budnitz, Founder of Kidrobot

Twittering.

On my morning run around the blogosphere, I stumbled across Twitter, which is, for lack of a better word, a ‘microblogging’ service. Basically you send text messages from your phone to the Twitter service and it pops them up on a sort of miniblog. To see mine, swing by http://twitter.com/geoffreylong, and ping me if you […]

Welcome to Brackenwood.

I spent a ton of time this morning looking for good examples of original creative work being published online (instead of merely posting clips from existing anime DVDs) and, courtesy of Aaron Simpson’s Top 10 Most Influential Online Flast Shorts, I stumbled across Adam Phillips’ Brackenwood, which is a series of short, creepy-fun animations perfect […]

Interesting opinion.

“The elite are the people who have a much higher probability of getting things done the way they want them done.” — Yochai Benkler

An original Bantock?

I stumbled across this earlier this weekend while cruising Technorati for art links: Nick Bantock Original Mail Art For Sale. $500 is awfully steep, but the “Bird-dragon fragile temperament envelope” would be fantastic framed in my studio.

Rats! Missed another one!

Dammit! I don’t know how I missed this, but UbiComp 2006 was last week in California. Luckily, Molly “Girlwonder” Steenson was there and she’s posted a solid recap.

Xbox Live Arcade: Microsoft’s real trojan horse, part II.

Remember that post I made earlier about Xbox Live Arcade being Microsoft’s killer app? There’s been a spate of other posts made recently over at GarageGames that back my theory up: How Much Money Can Your XBox360 Live Arcade Game Make? XNA Game Studio Express Doubters Get It Wrong How Much Money Can Indie Games […]

At least that’s what *I* came to MIT for.

“I find that MIT students are a bit too smart. In my courses I try to make them ‘dumber’ in a sense.” – John Maeda