Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Graphic Journalism.

One day this week I came into the lab and discovered a big, hefty box on my office doorstep. In it was the large order I’d sort of forgotten that I’d placed from the big huge sale that Top Shelf was having earlier, including a big stack of the diary comics of James Kochalka, Superstar. […]

A fuzzy renaissance.

The New York Times published a great profile of Disney’s attempt to revive the Muppets this week. The piece profiles both the company’s mismanagement of Kermit and company over the last couple of decades and its new plan of attack to bring these old friends back into the public consciousness. There are bits and pieces […]

On writing interactive fiction.

First off, let me assure all my friends and co-conspirators that yes, I have returned from Texas safe and sound, and actually Ike gave Austin a wide enough berth that aside from a number of uncomfortable-looking evacuees camping out in another part of the Austin Convention Center, there was very little evidence of anything out […]

Rock me like a…

Next week is the Austin Game Developers Conference, wherein my fellow GAMBITeer Matt Weise and I will be presenting our video game adaptation workshop. I’m excited, because this will be the first time I’ve presented at a GDC event, but I’m also a little apprehensive – not because of the whole public speaking thing (which […]

Fringe benefits.

Last night I settled into the couch and watched the two-hour series premiere of JJ Abrams‘ new series Fringe. As a follower of Abrams’ work (I’m a latecomer fan to LOST, I caught Cloverfield in its original theatrical release and his TED talk is one of my favorites) I’d been looking forward to this for […]

Artistic progress.

It’s taken me a long time, but I think I’m finally getting better at drawing women. While I was moving my files around and moving into the cloud this weekend I realized that I hadn’t been scanning or posting anywhere near the amount of sketches and drawings I tend to do in my spare time, […]

Moving Into the Cloud.

There has been much made lately of the tech sector’s newest favorite buzzword: cloud computing. Like many such newly-minted terms, there is some dispute about its actual definition; I wrote about one such permutation in a previous entry for the C3 Weekly Newsletter when the MacBook Air was about to be unveiled at the Macworld […]

Money well spent.

There are an uncertain number of things in this world that are worth every penny you spend on them. This summer I’ve been blessed with two of them: our trip to Greece in July (especially the extra time Laura and I spent on the island of Santorini) and now, as of this afternoon, the two […]

Links list: 09-06-08.

It’s a very Steampunk Saturday today for some reason… La Machine. Gorgeous website, and home of… La Princesse, the 50-foot mechanical spider invading Liverpool. (Thanks Brent!) Dan Rebert, monstermaker. Not steampunk, but very cool. The Insect Lab. I want one of these clockwork beetles so badly.

Moving into the Cloud.

(The following is a draft of an essay I’m kicking around and will probably post over at the C3 blog. I’d appreciate your thoughts and comments – it’s less of a blue-sky thinking piece and more of a clarification and “this is what I’m doing in this space” piece, so it’s a little different from […]