Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Radiohead’s IN RAINBOWS: by the Numbers

Here’s some juicy news concerning last year’s “pay what you want” experiment from Radiohead: according to Rolling Stone and musically.com, Radiohead’s publisher Warner Chappell confirmed yesterday that “Radiohead made more money before In Rainbows was physically released than they made in total on the previous album Hail To the Thief“.

A great year for meeting people.

If you had told me when I was sixteen that later in my life I would, in the course of approximately one year, spend some genuine facetime with Neil Gaiman, James Morrow, Mike Mignola, Kelly Link and Jonathan Carroll I would have said that you were nuts. (Well, I would have also said “Who’s Kelly […]

@C3: Metafun for Metaplayers.

Over at the C3 blog, I’ve just posted a quick write-up (with photos!) of Bruce Sterling’s excellent keynote lecture at the 2008 Austin Game Developers Conference. You can find the entry under the title Metafun for Metaplayers.

Metafun for Metaplayers

A few weeks ago, I had the pleasure of attending Bruce Sterling‘s keynote lecture at the 2008 Austin Game Developers’ Conference. (I was there co-presenting a video game adaptation workshop with Matthew Weise, a comrade-in-arms of mine at the Singapore-MIT GAMBIT Game Lab.) Sterling was, as ever, utterly brilliant; given my previous exposures to Sterling […]

An amazing season for media.

I have just discovered that, in addition to Gaiman’s The Graveyard Book, Pratchett’s Nation, Link’s Pretty Little Monsters and Carroll’s The Ghost in Love, Louis De Bernieres’ new book A Partisan’s Daughter hit shelves today. I yield! I yield! My poor wallet! What else could this fall possibly throw at me? (Well, there’s this, this, […]

Doodle du jour: Crazy Bicycle.

Don’t mind me, just trying to get my drawing skills back – which have apparently atrophied worse than a fish’s feet.

A day full of awesome. (Mediawise, that is.)

Consider this a public service announcement that Neil Gaiman’s The Graveyard Book, Terry Pratchett’s Nation AND Jonathan Carroll’s The Ghost in Love are out today. TODAY. Go! Stop reading this and go, dammit! Hie thee to a bookstore! Or Amazon! I could also note that the 2-disc Blu-Ray set of Iron Man is out today, […]

Building the Storyweb of Things.

I’m seriously stimulated by all this talk about the Internet of Things, particularly these talks from PICNIC, which led in part to this post from Bruce Sterling, which references this RFID-enabled wine rack, this wooden bowl (which I swear I first saw done in Hiroshi Ishii’s Tangible Media group at the Media Lab), this nifty […]

Death of a black bag.

It saddens me to announce that this morning I was forced to part company with something dear to me, something that had been with me a long time. We had literally seen the world together, but in the end, it wasn’t enough. When you come home from a trip and one of your cats pees […]

Announcing Eludamos Volume 2, Number 2.

I’d like to announce the release of Eludamos, the Journal for Computer Game Culture, which is now available for reading online as HTML or downloading as a PDF at eludamos.org. The table of contents for this issue includes: An introduction by Gareth Schott “Using Literary Theory to Read Games: Power, Ideology, and Repression in Atlus’ […]