Tip of the Quill: A Journal

Category Archives: Geoffrey Long

The Fall 2011 Lecture Circuit.

Autumn 2011 is going to see me on a lot of planes. On October 4th, I’ll be a guest lecturer in Henry Jenkins’ transmedia storytelling class at USC (see Henry’s full syllabus here – I am honored to be among some amazing presenters, and I would kill to take that class), and then I’ll be […]

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Transmedia Storytelling and Entertainment: A Syllabus

Since the announcement that Futures of Entertainment 4 will focus on transmedia, since I’m actually on it (twice – check out August 24th and October 5th) and – most importantly – since Henry asked me to, I’m republishing Henry’s syllabus for the transmedia storytelling class he’s offering at USC this fall. The following post originally […]

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Transmedia Storytelling and Entertainment: A Syllabus

Since the announcement that Futures of Entertainment 4 will focus on transmedia, since I’m actually on it (twice – check out August 24th and October 5th) and – most importantly – since Henry asked me to, I’m republishing Henry’s syllabus for the transmedia storytelling class he’s offering at USC this fall. The following post originally […]

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The Future of Entertainment is… Paper?

Man, I hate hearing about an awesome conference just after the thing’s wrapped up. So it is this week with PaperCamp, which went down in London on January 17th. Here’s the description of the event from its own webpage: What is PaperCamp? A get-together for a day to talk about, fiddle with, make and explore […]

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Live-tweeting Futures of Entertainment 3.

A quick note: people interested in following C3’s Futures of Entertainment 3 conference in real time should hop on Twitter and follow http://search.twitter.com/search?q=%23foe3. There’s a whole mess of current students, alums, consulting researchers, partners and interesting folks twittering away over there. Those of you who are physically camped out here in the Bartos Theater at […]

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Metafun for Metaplayers

A few weeks ago, I had the pleasure of attending Bruce Sterling‘s keynote lecture at the 2008 Austin Game Developers’ Conference. (I was there co-presenting a video game adaptation workshop with Matthew Weise, a comrade-in-arms of mine at the Singapore-MIT GAMBIT Game Lab.) Sterling was, as ever, utterly brilliant; given my previous exposures to Sterling […]

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Moving Into the Cloud.

There has been much made lately of the tech sector’s newest favorite buzzword: cloud computing. Like many such newly-minted terms, there is some dispute about its actual definition; I wrote about one such permutation in a previous entry for the C3 Weekly Newsletter when the MacBook Air was about to be unveiled at the Macworld […]

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Internet Media For Niche Audiences (Not The FCC)

When C3 was first booting up in 2005, our circle of students would speak wistfully of how the Internet could have saved Joss Whedon’s Firefly or Warren Ellis’ Global Frequency. Although both of those properties seem to be dead or at least comatose, their creators have each announced new Internet-launched properties. Last week the trailer […]

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The Dangerous World of a GPS That Does Not Exist

Every now and then something crosses my inbox that makes my jaw drop. Sometimes it’s genius, sometimes it’s astonishingly crass, and sometimes it’s a combination of the two. This morning’s report from DVICE.com on the Mio Knight Rider GPS is definitely a category three jaw-dropper. On the one hand, it makes perfect sense. If you’re […]

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Video: the Flickring Image

Something is afoot in the land of online imagery. My Twitter account has come to serve as the CNN crawler to my RSS feeds’ feature stories and interviews: little bits and snippets of news with tinyurl pointers to the latest events. As I scrolled through my account this morning, I saw that at 5:31 PM […]

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