Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.
February 5, 2009 – 8:22 am
Early in January I announced that I’d been invited to blog occasionally for the Interstitial Arts Foundation. Here’s what I hadn’t told you yet: I’ve also accepted the invitation to join the IAF’s Executive Board. I’m both honored and excited to be working with the IAF. The group counts among its members a number of […]
February 3, 2009 – 12:10 pm
One of the awesome things about GAMBIT is the never-ending stream of fascinating folks that stop by our lab for a visit. Such previous guest-stars have included Mia Consalvo, Denis Dyack, Jason Rohrer, Warren Spector and Chris Swain, and this week our lab is pleased to welcome the brilliant and inestimable Dr. Celia Pearce. Readers […]
February 3, 2009 – 9:45 am
GAMBIT would like to extend its heartiest congratulations to Steven Bartel (Muzaic, Ochos Locos, NeuroTrance, TenXion) and Mark Sullivan III (Moki Combat, NeuroTrance, gunPLAY, AudiOdyssey) who won two of MIT’s biggest competitions this past week. Bartel and three of his friends spent the past several weeks writing code for MIT’s 6.370 BattleCode competition, an annual […]
February 2, 2009 – 9:00 am
The Independent Games Festival recently announced the finalists for this year’s Seamus McNally Grand Prize, and all of us here at GAMBIT were thrilled to find our game CarneyVale: Showtime included on the list. Showtime, which was developed by the GAMBIT Singapore Lab using XNA and is available for download now on Microsoft’s Xbox LIVE […]
January 30, 2009 – 11:49 am
Thanks to the hard work of my old friend Bill Coughlan and our film troupe Tohubohu Productions, I have recently had an old dream realized. I am now in the IMDB. The film that got me there is The Big Lie That Solves Everything, the third short film I produced with Tohubohu and our entry […]
January 28, 2009 – 7:59 am
Gaiman wins the Newbery. Still chuffed. Nike Coraline Dunks. Man, I want some of these. Vandermeer on strange noir. Next steampunk? VDM on strange noir II. New Miéville? Want! Eureka Unscripted returns. Now where’s the show? Sterling on the Republic of Letters. Eerie, that is. Dora Goss on James and Wells. Post-Victorian lit vs. pop/pulp. […]
January 27, 2009 – 8:31 pm
I have a new post up today over at the MIT Convergence Culture Consortium weblog, “The Future of Entertainment is… Paper?” In it, I basically stare agog at the awesomeness that is PaperCamp, a one-day event that went down on January 17th in London and that I’m kicking myself for having missed. At the end […]
January 27, 2009 – 8:12 am
Man, I hate hearing about an awesome conference just after the thing’s wrapped up. So it is this week with PaperCamp, which went down in London on January 17th. Here’s the description of the event from its own webpage: What is PaperCamp? A get-together for a day to talk about, fiddle with, make and explore […]
January 26, 2009 – 9:56 pm
I’m still hugely pleased that Neil Gaiman has won the Newbery Medal for The Graveyard Book, which I would confidently call the best thing he’s written since American Gods. (For those of you who don’t get the title of this post, ‘Nobody’ is the name of the Mowgli-esque protagonist, so… Oh, never mind.) I’m also […]
January 26, 2009 – 2:03 pm
We’re proud to announce that two of our people here at the GAMBIT US lab will be presenting talks at this year’s Game Developers’ Conference in San Francisco! Postdoctoral researcher Doris C. Rusch will be presenting on “Profound Game Design: a Postmortem of Akrasia” and lecturer/researcher Jesper Juul will be presenting on “Beyond Balancing: Using […]