Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Boston Game Jam Games at Post Mortem

A quick reminder to everyone here in the Boston area: tonight’s Boston Post Mortem will feature the games from the Boston session of the 2009 Global Game Jam, which GAMBIT hosted here at our lab. Here’s the description of the event from the official announcement: Instead of a single speaker, we’re going to be doing […]

On Peter Porter.

The Guardian has a nice piece up at the moment tracing the life and work of Peter Porter, one of my favorite contemporary poets. At the very end of it they include one of Porter’s works, which I’m reposting here to give you some sense as to why I enjoy his stuff: Both Ends Against […]

[C3] Whedon’s New Business Model ‘Horribly’ Awesome

I have a new post up today at the MIT Convergence Culture Consortium: Whedon’s New Business Model ‘Horribly’ Awesome. In it I examine a couple of the highlights from the thoroughly exciting interview Joss Whedon (Buffy the Vampire Slayer, Firefly, Dollhouse) gave to Wharton at U Penn last week. Check out both the article and […]

Henry Jenkins Meets Michael Nitsche

Late last month, GAMBIT’s co-PI Henry Jenkins was kind enough to allow me to guest-star over at his blog Confessions of an Aca-Fan and share with his readers my interview with CarneyVale’s artist Desmond Wong. Today we’d like to invite Henry into our blog to share his interview with Georgia Tech’s Michael Nitsche. Take it […]

Whedon’s New Business Model ‘Horribly’ Awesome

Last week Wharton at the University of Pennsylvania posted an excellent in-depth interview with Joss Whedon that is one of the best pieces of from-the-trenches insight that I’ve read in ages – especially in how Whedon digs into the emerging business model of independently-produced Internet content. Whedon is best known as the creator of the […]

Podcast of Pearce Lecture Now Available

In case you missed it, a podcast of last week’s lecture by Georgia Tech’s Dr. Celia Pearce is now available at the Comparative Media Studies website. The synopsis of the lecture is as follows: This talk by Celia Pearce, Assistant Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and […]

And just as suddenly…

Well, that was… Something. The trip to New York was a remarkable success in some regards, an all-out failure in others, and also bizarrely insightful in still others. A quick run-down: The Successes Getting to stay with Sam and Amanda one more time before their baby arrives Onigiri, cupcakes and other delicacies with Emily Texas […]

Suddenly, a Comic-Con appeared!

For the last couple of weeks, Laura’s been threatening to strangle me because I’ve been doing more waffling than Belgium. The cause? Oh, just a little thing called the New York Comic-Con. See, we went last year and had a wonderful time, and up until recently I’d been planning (and really looking forward to) our […]

Showtime a Unique Gale of Fresh Air

CarneyVale: Showtime is making waves in the press and around the Internet! Our latest glowing review comes from Brad Gallaway at Gamecritics.com, who calls Showtime “interesting, exciting, finely tuned, and most of all quite unique”. Gallaway’s review begins: A perfect example of the old adage that good things come in small packages, the unassuming, overlooked, […]

[IAF] Seeking Cover Art for Interfictions II!

As I mentioned earlier, I’ve joined the Executive Board of the Interstitial Arts Foundation. As a part of that, I’m helping promote the IAF’s upcoming book Interfictions II – and right now, although the anthology has an absolutely stunning lineup of stories scheduled to be included, it is currently, alas, without a face. The IAF […]