Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

CONATHON09.02: Frankfurt.

In which our hero checks in very briefly to share a lovely German sunrise with you.

CONATHON09.01: Logan International Airport.

As I mentioned in an earlier post, I’ve somehow managed to get myself into a situation where I’m attending three conferences in two weeks, and presenting at two of them. The first one is starting now, which is why I’m posting this from Berlin, Germany (!!), which is hosting the third Pictoplasma conference. Since people […]

Transformative Works and Cultures.

The interview I conducted with machinima artist Paul Marino has just been published in the second issue of The Journal of Transformative Works and Cultures – you can check it out here. Right. Back to the slides…

Where did that month go?

I’ve just realized, much to my horror, that it’s been almost a month since I’ve posted anything here. Yikes. Sorry about that – suffice it to say that the last couple of weeks have been even more intense than usual, and the next couple of weeks are going to be even more intense than that. […]

Links list: 03-14-09.

Clive Cussler must pay $13.9M in legal fees over Sahara debacle. I wonder what he’s actually worth? Inflatable Trans Am. Not what I normally think of when I read ‘transmedia’, but hey. Michelle Obama at Miriam’s Kitchen. This is the soup kitchen I used to do design work for in DC. Cool! Delia Sherman on […]

IndieCade Call for Submissions (Updated)

Updated – note the new deadline of May 15th! Attention students, academics, artists and industry professionals! We’d like to call your attention to the upcoming submission deadline for IndieCade, the upcoming festival of independent games and interactive art being chaired by friend-of-the-lab Celia Pearce. Here’s the official CFP. IndieCade Call for Submissions IndieCade invites independent […]

Announcing Tipping Point!

GAMBIT is proud to introduce our first new game of 2009, now freely available for downloading: Tipping Point! Tipping Point is unique among our games for several reasons. First, this game has our lowest set of system requirements so far: paper, a color printer, scissors and tape. (Or glue. We’re not picky.) Although we frequently […]

Postmortem: Showtime

Want a behind-the-scenes look into the development of our “IGF Grand Prize finalist and XNA Community Games standout” game CarneyVale: Showtime? That’s just what programmer Bruce Chia and artist Desmond Wong provide in a featured postmortem article at Gamasutra that just went live. Highlights of the piece include detailed lists of what went right and […]

Links list: 02-18-09.

It’s been a while since I’ve posted a links list here, and there’s been a ton of interesting stuff popping up lately. So, without further ado… zomg important stuff Henry Jenkins: If it doesn’t spread, it’s dead. HJ begins to outline the new platform for C3 and his general research. Timo Arnall on the Internet […]

Picopoke Named IGF Mobile “Next Great Mobile Game” Finalist

We’re proud to announce that our Summer 2008 prototype game Picopoke has been named an IGF Mobile ‘Next Great Mobile Game’ Finalist! Here’s the IGF’s official press release: The 2009 Independent Games Festival Mobile, an event that celebrates innovation in games for handheld devices, including mobile phones, Nintendo DS, PlayStation Portable (PSP), iPhone and iPod […]