Tip of the Quill: A Journal

Category Archives: Tangible Storytelling

The last six months.

…And just like that, six months have gone by. Let me ‘splain. No, there is too much. Let me sum up. In the past six months, I’ve: Co-taught the Annenberg Innovation Lab’s 2015 CRUNCH Student Design Challenge (an intense crash course in entrepreneurialism) with Erin Reilly, Francesca Marie Smith and Ian Donahue Guest-lectured on transmedia […]

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On storytelling with smart homes and the Internet of Things.

I’ve been thinking a bit lately about storytelling with smart homes and the Internet of Things – what the MIT Media Lab‘s David Rose calls enchanted objects. My Lighthouse in the Woods experiment at the Annenberg Innovation Lab was a first step in this direction, using the Oculus Rift to experiment in storytelling using smart […]

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On the possibilities of an “all-mobile environment”.

A few weeks ago, the Annenberg Innovation Lab held our Spring 2014 Think & Do event. Much like the “New Screens: Re-Envisioning Home Entertainment” Think & Do we held back in the fall, this one focused on one of the four core areas of the lab’s Edison Project. This time around, the focus was on […]

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Interesting stats for tangible game experiences.

Disney Infinity sells 294K copies in its first two weeks. Disney reportedly spent upwards of $100MM on the project, with execs keeping a keen eye on its performance. According to a spokesman, “We’re very pleased with the launch in both the U.S. and globally, and believe Disney Infinity is well-positioned for the critical holiday sales […]

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