Geoffrey Long
Augmented Storytelling    Augmented Storytelling  
The challenge

How might wearable computing devices be used to tell unique, hyperpersonalized stories?

The solution

In this prototype, my team at USC's Annenberg Innovation Lab explored how Google Glass might be used for asymmetric synchronous TV experiences - in other words, how two people might watch the same show on the same couch at the same time, but enjoy two different experiences. In this prototype, by feeding the director’s commentary assets (audio, video, text and/or image) to Glass, the Glass-wearer can experience the movie augmented by the director’s commentary while the other person experiences only the movie.

A second concept posited two viewers, both wearing Glass, being fed different content from two “commentator” characters via Glass. For example, an augmented mystery story might have one viewer’s commentator whisper in their ear, “Character A is lying, because of X”, and a second viewer’s commentator may whisper, “Character B is lying, because of Y”. At the end, the viewers work together to piece together what their commentators told them to crack the case.

This project shares a technical framework with the Annenberg Innovation Lab's Augmenting Accessibility prototype, which seeks to use wearable technology to provide users with convenient access to additional language assets to help them more fully consume and engage with whatever they're watching, on their own terms and through their chosen form of communication.

The Augmented Storytelling project had its first public showing at the Innovation Lab's 2014 Evening of Innovation on April 23, 2014.

(Note: this prototype came out of the AIL's Autumn 2013 Think & Do: Re-Envisioning the Home Entertainment Experience.)

The team
Project Lead Geoffrey Long
Lead Developer Aninoy Mahapatra
Creative Advisor Erin Reilly

 

 

World Building Media Lab The World in a Single Cell Spaceship Earth 2050 Spaceship Earth 2050 Dry City
Project Tesseract Annenberg Innovation Lab Tangible Storytelling Augmented Storytelling Winklebeans
C3 GAMBIT