Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Another day, another lesson.

True things learned today: The Au Bon Pain on campus sucks on Suday afternoons. For the same reason (campus is dead), the best place and time to do any serious studying on campus is the Stata Center on a Sunday afternoon. Big, huge tables, fascinating architecture, readily-accessible power plugs, and almost zero foot traffic. Legal […]

What if…?

What if one were to make side-scrollers that were more exploratory than pure shoot-em-ups, then release additional chapters as playable soap operas with occasional violence?

So busy I’m bored.

I was talking to my friend Laura in Japan this morning and had something of a small epiphane. I have ten thousand things to do, but they’re almost all boring. This week I spent a ton of time on the video game project because it was new and interesting and exciting, and I spent ten […]

Time intensive = awesome, even when wrong.

It always amazes me just how long it takes to do something right. Last night I worked almost nonstop from 5:30PM until 3:30 AM on a project for my Workshop class today, didn’t even come close to where I wanted to be, and then realized that I totally botched one of the basic parts. That’s […]

Torque 2D does nothing to promote its sale.

So I’m working on a project for class this week, and I’m trying to decide between Power Game Factory and Torque 2D. PGF is cheaper ($44 vs $100) and is more Mac-friendly (heck, it’s Mac only), but Torque is more widely respected and allows cross-platform development. I expect I’m going to wind up buying PGF […]

“Vacation” is a misnomer.

I’m looking over my to-do list and realizing how much back reading I really need to do for some of my classes. This is deeply, deeply disturbing. Luckily, huge chunks of it are on my laptop so I won’t have to lug huge bags of books home with me, but jeezus. It looks like this […]

Amazon.com launches the O.C. Store.

I just posted the following weblog entry over on the MIT Creative Industries blog, but I thought it was compelling enough to repost here. Interesting — Amazon.com has launched their “Necessary Objects for The O.C.” store. It’s a clever move, especially if Amazon places pop-up ads into the corner of the screen during each episode […]

Andy’s a paragon!

One of my oldest, bestest friends Andy Rozsa just got a serious writeup in The Alberquerque Tribune: Key of Gee: No Dumbed-Down Music or Long-Dead Master Will Headline This High School Concert. The piece is awesome. Some excerpts: When Ruth Klein told her orchestra students at Eldorado and Sandia high schools she wanted them to […]

Xbox 360: meh?

Apparently the new Xbox 360 scheduled to launch this week is getting some pretty mediocre reviews. I got to see a 360 while I was in Austin last month, and the new King Kong game looked like a lot of fun – but aside from that, I’m inclined to agree. The Xbox 360 should be […]

Sick as a dog.

I knew it, I knew it, I knew it. Every time I push this hard for this long I wind up getting kneecapped. I woke up this morning after tossing and turning all night with a temp of 100.4. Damn it. I am therefore spending the day in bed in an attempt to shake this […]