Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Seeding the archives.

I just added a couple pieces from late January and early Febuary to my writing archives. For the interested, these pieces are as follows: April Showers, Champs Elysees, Paris, 1888 Vestments Storage Morning Labor on the Seine Things with Wings

The wisdom of Bill Moggridge.

More wisdom from IDEO’s Bill Moggridge can be found in an interview with Newsweek, Of Mice and Multimedia. Near the end, Moggridge explains his vision of the future of interaction design: The thing that was surprising about the Internet was that suddenly you move from dragging and dropping a file into a folder to the […]

Links list: 02-15-07.

North Atlantic Explorers. Beautiful tunes, link courtesy of Mr. Gaiman. Pissed they’re not on iTunes. Nerve: 20 Comics That Can Change Your Life. I’ve read six of these. My life has been undoubtedly irrevocably changed. Kotaku: Bunnies Can’t Avoid the 360. Rayman: Raving Rabbids was lunacy on the Wii, but I’m not sure how well […]

The Muppet Matrix.

Microsoft has just opened up its new “YouTube killer” (yeah, right) site, SoapBox. At first glance, it looks like it has a long, long way to go before it could topple YouTube, but it does have some fun stuff on there, including The Muppet Matrix, a spoof trailer rendered with the Muppets instead of Keanu […]

Links list: 02-14-07.

Happy horny werewolf day! Ah, Warren. Save DreamHaven! I’m buying the two Neil CDs I don’t have yet, now. Boston Globe: Sam Adams unveils ultimate beer glass. I loves me some Oktoberfest. Hotel Dusk worth reading or worth playing? Games as literature, hell yes. Designing Interactions by Bill Moggridge. I need to get my hands […]

Things with Wings.

Jefferson Reilly sits on the loading dock, currogated metal cold through his jeans, scribbling syllables across the back of a postcard in failing ink from his manager’s pen, struggling to capture just what it is hes sure he doesn’t mean. Jefferson Reilly lets out a long, low moan, buries his face in his hands, smudges […]

Don’t call it a comeback.

Jesus, what a waste of a day. After attempting to get FastCGI up and running on this MT install, I spent the rest of the day fixing a broken system. Ugh. I’m just grateful this blog is back at all after that little fiasco. Word to the wise – don’t try to upgrade Movable Type […]

Touch-up job.

A big shout-out to my brother Talon, who just landed an excellent new agent in Chicago. To celebrate, we’ve polished up his website a little. Check it out over at talonbeeson.com – and if you happen to be looking for some smooth vocal talent for an ad campaign, animation, game or something similar, hey, here’s […]

Die-Cast.

Good grief. Courtesy of my research manager Joshua Green, Die-Cast is After Effects abuse at its best. 1980s playground flashback, totally.

Hella im-pressed.

I’m seriously impressed by the recent facelift that Dan Cederholm gave his website, SimpleBits (well, I don’t know exactly how recent it is, to tell the truth; it’s been a while since I checked up on my web design links). It’s no secret that Dan and I have similar tastes in aesthetics, complete with little […]