Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Over-drafted.

This stage of the THESIS-writing process is kind of weird, and significantly less than streamlined. I’m trying hard not to have the document ‘fork’ too badly; as in software development, forking here is where you have multiple people working on the same document at the same time, which threatens to have the thing develop in […]

Not done yet, but definitely getting there.

I’m still waffling back and forth as to whether or not Part III is a good idea, but I’ve at least polished it up so it’s pretty dang near what I want to say. Most of the THESIS is “pretty dang near what I want to say”, actually, with most of it fortified by academic […]

Geoffrey Long: the brand.

Wow, I absolutely pwn a Google search for Geoffrey Long. Almost the entire first two pages are me. This makes me feel better about one particular aspect of my future professional path: the rising popularity of another writer, Jeff Long, who actually writes the same kind of stuff that I do! His novel The Descent […]

Xbox 360 and DVD-HD on an Apple Cinema Display.

I’ve noticed that for some reason things in my life tend to conclude in waves, which I call “finishing seasons”. I’m definitely in a big one right now, what with nearing the completion of my master’s in CMS at MIT, but what has me jazzed this morning is my final victory in a fight I’ve […]

THESIS crisis.

Okay, crisis is a bad term for it. More like ‘THESIS at a time of great change.’ Long story short, I’m considering dropping the entire third act of my THESIS. It’s the weakest part, it feels the most like a business plan and the least like an academic thesis, and, well, if I drop it […]

Closing in on Part Three.

I spent most of Wednesday focusing on Part Two of my THESIS, which is the bit that most directly focuses on the Jim Henson Company. More specifically, Part Two examines the transmedia extensions surrrounding THE DARK CRYSTAL and LABYRINTH – THE WORLD OF THE DARK CRYSTAL, THE GOBLINS OF LABYRINTH and RETURN TO LABYRINTH – […]

Kurt Vonnegut, 1922-2007.

Damn it. Kurt Vonnegut passed away this evening. I wish I had the time to write a proper memorium here, reminiscing about how much I enjoyed his writing when I was in high school and college. For now, though, I’ll simply say that I can’t believe that he’s gone. Damn. The New York Times piece […]

Two years, one sentence: Long’s Law.

Hot on the heels of my euphoria of slotting in that Stephen King quote, I’ve had a breakthrough in my THESIS research. Two years of research into world-building, narrative creation, storytelling, and all the associated media forms have just boiled down into one fantastic sentence, which I am hereby giddily dubbing “Long’s Law of Transmedia […]

From Keats to King.

Yes! This is still going slower than I’d like, but I’ve just managed to incorporate into my thesis one of the conceptual points that’s been kicking around my head for the last two years: how the three-tiered model for horror stories Stephen King describes in his 1981 Danse Macabre connects to the idea of negative […]

THESIS formulas.

Well, this is slightly disturbing. I just did a quick progress check and discovered that the written version of my THESIS took 7,121 words to get through the first 15 slides of my Keynote presentation from two weeks ago. That presentation was fifty-eight slides long. Granted, I’ve been adding a great deal of content as […]