I’m still waffling back and forth as to whether or not Part III is a good idea, but I’ve at least polished it up so it’s pretty dang near what I want to say. Most of the THESIS is “pretty dang near what I want to say”, actually, with most of it fortified by academic research, close readings, and 19 essential vitamins and minerals. Yes, friends, my THESIS is officially a breakfast cereal.
What’s also somewhat disturbing is the fact that despite I’ve been working on it like crazy, adding bits and deleting bits and moving bits around and so on, somehow the word count is hovering around 28,641, which is down from Thursday’s previous high of 28,712. The THESIS giveth, and the THESIS taketh away. or something like that.
Oh, and I still don’t have a conclusion or a bibliography. Fark.
Somehow the conclusion has become ridiculously impossible to write, since I’ve been lobbing in little multi-conclusions all the way through. I suppose I could just reiterate Long’s Law and leave it at that, but that seems awfully weak. Ugh. Oh, well I’ll think of something.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.


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