So over the last two weeks I’ve come up with two new “big” site designs, one for a new client and one for an imaginary client, as a subproject for an older client. (In a nutshell, they wanted a fake website created to demonstrate how their information could be syndicated to third-party sites. Neat project, actually.) The two sites are similar in a couple of ways they’re both “ice” designs, a fixed-width central component floating on a textured background, much like Inkblots, actually but both are nice demonstrations of the way my design aesthetic is still refining itself. Streamlined and elegant, with good use of photography, serif fonts and the occasional fleur-de-lis. There’s still a long way to go on each of these, of course, but for the most part I’m pretty pleased with the way they’re going.
Next: more Flash development. Yee-ha!

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

