Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Links list: 11-18-08.

I am having one of those days where my brain is being pulled a thousand different ways at once. Hence, a links list post. First the stories closest to home: The Chronicle of Higher Education on Henry’s departure for USC. Gamasutra on the same. The Chronicle on the Media Lab’s Center for Future Storytelling. Sam […]

NaNoWriMo update: Yay Ugh Yay Ugh.

A bit of a hiccup in my NaNoWriMo scribblings, due to this turning out to be an incredibly tempestuous week (and it’s only Tuesday). Big news is breaking here in the Comparative Media Studies program at MIT, which I’ll link to as soon as it is officially announced… And now the cat is out of […]

NaNoWriMo update: 30,185.

Only 11 words shy of another 3,000 words banged out this morning means that I’ve tipped over the 30,000 word mark, and am now over 3/5ths of the way to being done. Woo-hoo! I’m acutely aware that the majority of the book so far has been dialogue with a couple of action scenes thrown in, […]

NaNoWriMo update: 27,196.

Despite having come down with the plague that’s been going around the lab, this evening I successfully cleared the halfway mark for NaNoWriMo with room to spare. Yesterday I turned in 2,446 words and today I turned in another 3,540 to bring me up to 27,196. I need to be stockpiling some for next weekend, […]

DrawMo and NaNoWriMo updates: 23,656

The steady march to 50,000 words nears the halfway point, as I hit 23,656 words this morning. I elected not to attend the Simon Winchester lecture last night after all due to feeling a little under the weather, so I used the time instead to get a mess of work done on both this and […]

Links list: 11-12-08.

NYT: Using Video Games as Bait to Hook Readers. I’m not sure how I feel about games as a ‘gateway drug’ for books, but hey, if it works. MTV: Gaiman on steampunk and Neverwhere. Yeah, I can see that. Gallery Nucleus: Jill Thompson’s Up, Out. “If I had a million dollars…” Comics to console. Some […]

DrawMo and NaNoWriMo updates: 19,629.

First of all, I’ve just uploaded a mess of illustrations from the last 10 days or so to my Flickr account as part of my DrawMo 2008 experiment. I cheated a little by doing three drawings yesterday to make up for missing two days before (shhh, don’t tell). Mostly they’re influenced by my recent obsession […]

Me on Bond.

My campaign to dominate the American media-on-the-media continues in a sound bite I provided for the New York Daily News article called “The Q factor: How the science behind James Bond’s gadgets was reinvented“. For added awesomeness, I even got the last word on the subject – and the subject is fantastical doohickeys.

NaNoWriMo update: 17,364.

Ever since I first dreamed up the premise for Children of Winter, Children of Wolves (which has the unfortunate shortened name of CoW, CoW) last year in Frank Espinosa’s world-building class, I knew where I wanted to take the story: Romania. There was something about the lore of Eastern Europe, tied up in all its […]

NaNoWriMo update: 16,483.

Boom! And, in one half-decent scene, I have introduced Vicky’s ex-boyfriend, finally gotten to riff on Pi’s unusual name, and demonstrated the uncanny power of women to impose their will over both their current boyfriends and their past ones. Man, this story is turning out to be fun.