Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.
The trouble with poetry is what you think of it, Not a manly art, not a practical art, Not a good use of a grown man’s time, Especially in times of overcommission, Debts of money and time and promises Stacking up against you, Barking while you sleep, Squatting outside the bathroom door Demanding justification for […]
Considering submitting something to Indiecade, but worried about the April 30 deadline? Good news - the deadline has been extended until May 15th, 2009 at Midnight PST. For more information, visit www.indiecade.com or check out our earlier post. Good luck!
A few months ago, our lab opened its doors to Boston University journalism student Andrea Peterson, who was doing a piece on the process of making video games. Lo and behold, this morning we got an email from one of our alumni who had just spotted the resulting video on the Tech page of CNN.com! […]
The hotel ghost wanders from floor to floor, Rustling starched sheets, rattling loose windowpanes, Scaring the bejeebus out of an occasional tourist, But she gets no joy from this. A man who saw her claims she’s a lost woman, A murdered prostitute or a forbidden abortion gone wrong; Another declares with absolute certainty She’s the […]
Forty miles an hour up old route 1A, Wending rolling weaving its asphalt path from Boston to Portland, Salem Ipswich Rowley Newbury Freeport Camden Charting our progress less by the miles rolling up the odometer Than by the years proudly proclaimed on tiny little plaques 1739, 1692, 1891, 1775, 1835, 1831, Mounted to the […]
I dream of barns, Great vast structures a century or so old, Weathered boards painted a noble red or deep blue, Trimmed in white edging and rough stones, Lit from within by the warm, flickering glow Of tableside lamps with stained-glass shades, Coaxing me to linger a while on cracked leather couches, Curled up with […]
This evening (Monday, April 13th 2009), the MIT Museum and the Comparative Media Studies program will be hosting a special colloquium panel discussion to examine the WOW Pod, a new collaborative project from artists Cati Vaucelle and Shada/Jahn. Here are the details: On the WOW Pod: A Design for Extimacy and Fantasy-Fulfillment for the World […]
One of the greatest high points of an academic’s career is when they are awarded a chair in recognition of their work. Today Ian Bogost brought it to our attention that our own Jesper Juul already has a chair at IKEA. As Ian notes in his blog: On first blush it looks like those […]
Boston-area indie developers, take note GAMBIT’s US Executive Director Philip Tan and recent GAMBIT graduate (and Firehose Games Founder and Creative Director) Eitan Glinert have both been added to the speakers lineup for the 2009 Independent Game Conference East conference happening May 7-8 at Northeastern University. Philip and Eitan’s talks are as follows: Steal […]
Bits to teraflops Twenty-first century art Still something missing (Okay, the haiku schtick is starting to fail me but this afternoon I was wandering around GameStop and was struck yet again by how much still-untapped potential there seems to be with video games as a medium.)