This week has been insane, workwise. Last night I stayed up until almost 4AM working on a client project, only to have it torpedoed this morning because the client couldn’t get it to look right coming out of her home printer. Irritated and frustrated, I stormed out onto the Internet and started doing some research. My old roommate Nick had a Canon S9000 at the house, which was an amazing printer that I (of course) had to leave behind when I moved (as it was, of course, Nick’s), so I knew I was in the market for one for me, especially in these moments when I couldn’t definitively prove that the problem wasn’t with the file. After some time poking around Steve’s Digicams, I concluded that the sweet spot for me was a Canon i960, which has an equal print quality but doesn’t print on anything larger than 8.5×11. At some point I will probably regret not opting for something that can do at least 11×17, but at this moment I only need 8.5×11 and I wanted to pay less than $200 for it. Lo and behold, the i960.
This is a sweet printer. The sucker’s whisper-silent, prints out amazingly detailed photographs (and I mean amazing, even on its default setting) and is fast to boot. I’m happy with my purchase, and am now grinning like an idiot schoolboy at returning to my original print-design roots. Me and this baby, we’re going to have some good times. And I’ve already got a client all lined up and ready for it. It’s gonna be a work night, baby, and I’m gonna be lovin’ it.
Yay for new toys! And double yay for new tax-deductible toys!

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.


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