So I’ve been working on this project for a new client it’s going to be a big project, which is cool, but it’s going to have to be built extremely quickly, which is slightly less than cool. In order to help determine the amount of time necessary to build the site (which has dynamic elements out the wazoo), I’m hand-drawing a set of bluelines. (Bluelines, for the uninitiated, are basically sketches of each page with notes as to what link goes where.) It’s an awesome visualization tool, it (theoretically) takes a lot less time than HTML coding, and helps to get everyone on the same page as far as the scope of work is concerned. I’m having a ball doing it it’s been a while since I’ve hand-drawn anything and been able to bill for it but I did this for almost seven hours so far today and I still have a long way to go yet tonight. Oy, my drawing hand!
The title of this post? That would be the sound of said hand falling off. 🙂

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

