Sometimes I stress out about Inkblots. When you’ve been doing something for almost ten years, it becomes all too easy to start worrying about its perpetual economic unfeasibility, or its fluctuations in punctuality, and how you’re ever going to keep its quality on the rise, especially after you’ve had so many wonderful contributors in the past. Sometimes I stress out because each issue really is a lot of work, and it takes a lot of time, and sometimes I freak out because there’s so much that has to be done on any given issue. I have an OmniOutliner file that houses all my to-do stuff, and it’s a great, whopping, evilly-grinning devilbeast of a thing. You know the way the scrollbar in Mac OS X shrinks and grows depending on the magnitude of the field being scrolled? When I “expand all” on that outline, that scrollbar gets very, very tiny indeed. This is a daunting thing. Sometimes I consider throwing the whole thing over and moving to Aruba.
However, when I actually get down into the nitty-gritty of making a new issue, when I sift through the wonderful contributions, when I shoot a quick email to people whose work I admire and invite them to participate and they say “sure,” when sections start to gel and I can rub my hands together like Hannibal from The A-Team and chortle, “I love it when a plan comes together,” well, that’s when I know why I still do this after almost ten years. I love this stuff. And, Gods willing, I’ll be doing it for a long, long time to come.
Thanks, folks, for being a part of it.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.


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