So this past weekend was the first weekend in a month where I wasn’t travelling. I’d been working so hard on my portfolio and whatnot last week that I decided to take the weekend off. Novel concept, I know.
Fun things I did this weekend: played the new Teenage Mutant Ninja Turtles GameCube game with Nick (which is almost as much fun as the one for the Super Nintendo, way back int he day), got bitten by the Bionicle bug in a big enough manner to design and build a kickass two-headed Bionicle dragon, wandered around downtown Bethesda while the Montgomery County Marathon was going on, wrote half a moderately bad poem and an entire really, really melancholy short story (guess I needed to get it out of my system), and played Dark Cloud 2 for a couple of hours, which was the first time I’d played that game in, like, six months.
I go in cycles with almost everything I do: videogames, writing, reading, working out, video work, almost everything. I am apparently currently on a videogame kick. Which is fine, since we have a bunch of games in the house I haven’t really played yet the new Metroid and The Legend of Zelda: The Wind Waker being at the tiptop of the list. I’m also remembering how much things like that help to prevent burnout when you’re trying to be creative for like fourteen hours a day. Whoof.
I believe one of the things I will start to institute for Dreamsbay is a stricter “no nights and weekends” policy. Yeah. Something like that.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.


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