OK, so there was indeed an iPod microphone announced today. And I am indeed planning on acquiring one, as well as a new iPod, when cash permits. Couple of things, though.
First, I wish it had been an actual Apple product. Yeah, I know that Belkin does good stuff. But. I rushed out and bought an iSight when they were announced, in part because it was an Apple thing. Would I have bought one if it had been a third-party product Snoop Jobsie Jobs had been promoting? Probably not. There’s a degree of faith in Apple stuff that makes me want to drop more cash than I should to try something I probably wouldn’t have otherwise. Like videoconferencing, something that I played with briefly when it came out but haven’t really used much since.
Second, the sound clips are stored as .wav files. I’m not sure how I feel about that. I’ll have to listen to ’em first to see how they compare, but I’m a little astonished that they didn’t come up with some kind of on-the-fly AAC compression. Oh well.
Third, I have yet to see any sign of that wished-for auto-transcription software I hoped for earlier today. Oh, well. It should still be pretty cool.
Ah, to be insanely rich. Someday, maybe.
Update. Not five minutes after I posted this, I came across this thread in the MacCentral forums, concerning the use of .wav files. The posters pointed out that first, using an uncompressed format like .wav is a much better idea for those of us more concerned with the quality of the recording than the amount of space being used on the drive. Fair point — here’s hoping someone releases a ‘line-in’ accessory to do Phish bootleggings using your iPod. Second, they also pointed out that AAC is an Apple standard, and since iPods are no longer solely Apple products, it’s better to use a format that works on both Macs and Windows boxen. Another fair point, although one it pains me to concede. I’m not sure yet if I consider iPods in the hands of Windows users to be brave settlers venturing into the uncivilized frontier, or those lost and wandering cousins who have gone over to the wrong side of the tracks.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.


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