In his August column for MIT’s Technology Review, the director of the Comparative Media Studies program examines the idea of Videogame Virtue namely, that children raised with videogames are better equipped to deal with our current culture of continuous partial attention. He certainly has me pegged.
What I’m looking for these days are statistics that show the value-to-speed ratio of said condition; since I’ve been working from home, I’ve relied on IM and e-mail for the kind of daily social interactions I used to get in a few seconds at the office, but sometimes you just need to focus to get things done. What’s the speed and quality of a worker’s output who isn’t constantly plugged in? What’s the value of social interaction, or instant notification if something changes?
One of the reasons I’ve been tinkering around with the blueprints for Magellan, my personal command center (yes, I’ve already named it; yes, I know this means I’m both sunk and a dweeb) is my desire to be more simultaneously aware, utilizing more of my peripheral vision in order to get work done. The truth of the matter though is that I just don’t know if I’m going to use Magellan for most of my daily work. Right now I’ve worn the silver paint off of Kerouac, my PowerBook, because I use it so much in any given day. I can’t imagine going back to being chained to a chair but I certainly can imagine sitting down at least once every morning to a command center that’s giving me all my morning’s data at once in one customized environment. When it comes time to write, design, animate, or anything else of that nature, I’ll probably unplug with Kerouac and go curl up in a chair. Therefore, is it worth something like $5000 to build a state-of-the-art command center? Ah, now there’s the rub.

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

