I should probably add that when Inkblots returns, it’s most likely going to return to its quarterly state. My good friend Emily Leachman pointed out to me that my trying to make Inkblots into a daily was trying to fix an unbroken thing, and in fact this particular attempt actually did more damage than good. I might come up with a system by which I can add things on the fly, but our daily-update plan was just too ambitious for what has to stay a side project of mine. It sucks, but that’s the way it is. Inkblots is a fantastic thing, and I’m afraid any attempt to commercialize it to the point where I could do it full-time would prove lethal. So it’ll probably stay much the way it was, wiht a new edition appearing more or less four times a year, or whenever enough new stuff comes through my door to warrant it.
Further, there are virtues to letting the magazine lie fallow for a while. Each new edition is a lot of work, and going a while between updates allows me the time to try some new things each time. Like our migration to PHP, or the UI overhaul, and our eventual migration to some kind of content management system, although whether that will be Movable Type or not remains to be seen. (I hate to admit to being bested by Movable Type, but until Ben and Mena unleash MT Pro, I don’t see any great ways to bend MT to do all the things we’d need. Upcoming additions may include some element of Flash or a more prominent integration with the Inkblots store the latter of which is almost a certainty once CafePress gets their print line up and running, or we finish our book deal with… Ahem, cough cough, ahem, sorry. I’m not going there yet. 😉
Right. As they used to say in the Bartles and James commercials, “Thank you for your support.”

Storyteller, scholar, consultant. Loving son, husband and father. Kindhearted mischief-maker.
I'm the Director of the Games and Simulation program at Miami University in Ohio, where I am also an Assistant Professor in the College of Creative Arts' Emerging Technology in Business and Design department. I'm also the director of Miami's Worldbuilding and Narrative Design Research Laboratory (WNDRLab). I have a Master's in Comparative Media Studies from MIT and a PhD in Media Arts and Practices from the University of Southern California.
In past lives I've been the lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design team, working on projects like Hololens, Quantum Break and new IP incubation; in a "future of media" think tank for Microsoft's CXO/CTO and its Chief Software Architect; the Creative Director for the University of Southern California's World Building Media Lab and the Technical Director, Creative Director and a Research Fellow for USC's Annenberg Innovation Lab; a Visiting Assistant Professor at Whittier College and director of its Whittier Other Worlds Laboratory (WOWLab); the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab; a founding member of the Convergence Culture Consortium at MIT (now The Futures of Entertainment); a magazine editor; and a award-winning short film producer. more »
The opinions put forward in this blog are mine alone, and do not reflect the opinions of my employers.

