(What follows are the bios I use for my appearances in different places. If you're looking for a bio to use for me in something, please use something from the list below. A bigger version of my headshot can be found by clicking my grinning mug to the left. Please credit the photo to Nick Bastin.)
The Really Short Version
Geoffrey Long (www.geoffreylong.com) is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment at Microsoft. (23 words)
The Short Version
Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com. (75 words)
The Medium Version
Geoffrey Long is a media analyst, scholar, and storyteller currently examining transmedia experiences, emerging entertainment platforms and the future of entertainment for Microsoft. As the Lead Narrative Producer for the Narrative Design team at Microsoft Studios, Geoffrey helps craft new IPs, plan franchises around IPs, develop future entertainment experiences and platforms, and research how technology and entertainment co-evolve.
Geoffrey is an alumni researcher with the Convergence Culture Consortium at the Massachusetts Institute of Technology, a co-editor of the Playful Thinking book series from the MIT Press, and an executive board member of the Interstitial Arts Foundation. His professional career includes working as a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab; a decade-long run as the editor-in-chief of the literature, culture and technology magazine Inkblots; and co-founding the software collective Untyped, the film troupe Tohubohu Productions, and the creative consulting company Dreamsbay. He is also a 2007 graduate of the Master's program in Comparative Media Studies at MIT, an avid scholar, a writer, an artist and a filmmaker.
Geoffrey's writing has appeared in Polaris, Gothik, Hika, {fray} and The Comics Journal's Guttergeek; he has served on the editorial boards of Eludamos, the Journal for Computer Game Culture and the Journal for Transformative Works and Cultures; and he is a frequent speaker at such conferences as SIGGRAPH, SCMS, the Game Developers Conference, Pictoplasma and FuturePlay. His personal site can be found at geoffreylong.com. (238 words)
The Long Version
I was born and raised in the lush wilderness of Ohio, halfway between Cleveland and Columbus. I have always loved reading, writing, and designing, which led me to found Inkblots Magazine in 1995. Oedipus Press, the company I founded to publish Inkblots, became Dreamsbay Media Labs two years later and was rechristened The Dreamsbay Company in 2000. Between 2000 and 2005 Dreamsbay grew into a full-fledged creative consulting company with clients in New York, Boston, Washington D.C. and Chicago.
In addition to Inkblots, my writing has appeared in multiple newspapers, magazines and websites including Polaris, Gothik, Hika, {fray}, The Journal for Transformative Works and Cultures, The Comics Journal's Guttergeek, and on the iTunes Store. My design portfolio includes work for numerous clients in the education, health care and entertainment industries, including The Massachusetts Institute of Technology; The Massachusetts Eye and Ear Infirmary at Harvard University; So New Media; NerdUp, LLC; Cultural Axis Partners; The Advisory Board Company; American Health Line; Keith K. Annis Photography; RBB Systems, Inc.; Thadeus Project; PinDrop Theater; CollaborationTown; and The Milwaukee Theatre Collective. I am also a founding member of Tohubohu Productions, an independent film company in Washington, DC; a founding member of Untyped, a trans-Atlantic software development and consulting group; and an occasional advisor to CollaborationTown, a theatre troupe in New York City. While working with Tohubohu, I produced multiple short films, including the award-winning short "Screening Process".
I have studied at the College of Wooster, the University of Exeter in England, and Kenyon College, where I received my BA in English and Philosophy in 2000. In 2007 I completed my Master's degree in the Comparative Media Studies Program at MIT, where I wrote my thesis on the business, aesthetics and production of transmedia storytelling under Henry Jenkins. Afterwards I worked for three years as a Researcher and the Communications Director for the Singapore-MIT GAMBIT Game Lab, where I conducted research into interactive narratives and the role of games in transmedia franchises, tinkering with game designs of my own and helping to teach a course on Interactive and Non-Linear Narratives. While a graduate student I helped to launch the Convergence Culture Consortium, with which I am still associated as an alumni researcher. I am a frequent lecturer on narratives in various media at conferences including SIGGRAPH, the Society for Cinema and Media Studies, Media in Transition and FuturePlay, I serve on the editorial boards of Eludamos, the Journal for Computer Game Culture and the Journal for Transformative Works and Cultures, and I am an executive board member of the Interstitial Arts Foundation. I am also currently a co-editor of the Playful Thinking series of books from MIT Press (with Jesper Juul and William Uricchio), the first volume of which is scheduled to appear on shelves in the fall of 2011.
In 2010, I left Boston for the distant shores of Elliott Bay, where I joined the Office of the CTO/CXO in the Entertainment and Devices division of Microsoft. I am currently continuing my work in storytelling, transmedia and design, examining storytelling, transmedia and design trends and how technology and entertainment co-evolve. Working across Microsoft's entertainment product groups like Xbox 360, Microsoft Games Studio, Xbox LIVE, Windows Mobile and others, I'm applying my academic theories about the transmedia/cross-media/cloud entertainment space to actual projects in the entertainment industry. I have two books on transmedia in the works, and numerous experiments of my own cooking away in my studio. Interested souls can follow my weblog at geoffreylong.com, friend me on Facebook at facebook.com/geoffreylong or follow me on Twitter at twitter.com/geoffreylong.

