(What follows are the bios I use for my appearances in different places. If you're looking for a bio to use for me in something, please use something from the list below. A bigger version of my headshot can be found by clicking my grinning mug to the left.)
The Short Version
Geoffrey Long is a storyteller, scholar, and consultant exploring the future of storytelling and how storyworlds and technology co-evolve. (19 words)
The Medium Version
Geoffrey Long is a storyteller, scholar, and consultant exploring the future of storytelling and how storyworlds and technology co-evolve. He served as the Creative Director for the University of Southern California's World Building Media Lab and Annenberg Innovation Lab, helped launch the Singapore-MIT GAMBIT Game Lab and the Convergence Culture Consortium at the Massachusetts Institute of Technology, and co-founded Microsoft Studios' Narrative Design Team, where his projects included HoloLens, the Xbox One, Halo, Adera, Ryse, and Quantum Break. His writing most recently appeared in The Rise of Transtexts: Challenges and Opportunities, Revisiting Imaginary Worlds: A Subcreation Studies Anthology, and the extended online edition of Spreadable Media, and he has taught courses at USC, Whittier College, Woodbury University, and Danube University Krems, as well as numerous workshops around the world. As a scholar and consultant, he has worked with BET, Cisco, the City of Los Angeles, DirecTV, Disney, Fidelity, FOX, GSD&M, Havas, HBO, IBM, Intel, the Los Angeles Times, the Massachusetts Eye and Ear Infirmary, MTV, Turner Broadcasting, and Warner Bros. He holds a PhD in Media Arts and Practices from USC's School of Cinematic Arts and a Master's in Comparative Media Studies from MIT. (200 words)
The Long Version
Geoffrey Long is a storyteller, scholar, designer, worldbuilder and consultant exploring the future of storytelling and how storyworlds and technology co-evolve.
Geoffrey was most recently the Creative Director for the University of Southern California's World Building Institute and World Building Media Lab, where his projects included imagining the future of Nigeria, working with the Buckminster Fuller Institute to inspire students to imagine worlds based on Fuller's concept of Spaceship Earth, and envisioning a world inside a human pancreatic beta cell to inspire the future of smart cities and new diabetes treatments. Prior to that, Geoffrey served as the Creative Director and a Research Fellow for USC's Annenberg Innovation Lab (where his projects included exploring storytelling with such new screens as virtual reality, augmented reality, wearables and the Internet of Things, and how new creators and makers are flourishing using a mix of these new screens, new business models and emerging platforms); the Lead Narrative Producer for Microsoft Studios and cofounder of its Narrative Design Team (where his projects included the HoloLens, the Xbox One, SmartGlass, Quantum Break, Adera, Ryse and Halo); in a think tank under Microsoft's Chief Experience Officer and Chief Software Architect; a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab and MIT's Comparative Media Studies Program; an indie literature, culture and technology zine editor; and an award-winning short film producer.
Geoffrey's writing has appeared in The Rise of Transtexts: Challenges and Opportunities from Routledge, co-edited by Benjamin W.L. Derhy Kurtz and Melanie Bourdaa; Revisiting Imaginary Worlds: A Subcreation Studies Anthology from Routledge, edited by Mark J.P. Wolf; the extended edition of Spreadable Media from NYU Press, co-authored and co-edited by Henry Jenkins, Joshua Green and Sam Ford; The Comics Journal's Guttergeek; and the Journal of Transformative Works and Cultures. He has served on the editorial boards of Eludamos and The Journal for Transformative Works and Cultures, as well as on the executive board of the Interstitial Arts Foundation, was one of the lead authors on the Annenberg Innovation Lab's book The Edison Project alongside Jon Taplin, Erin Reilly, Francesca Marie Smith and Henry Jenkins, and he co-edits MIT Press' Playful Thinking series with William Uricchio and Jesper Juul. He frequently speaks at such conferences as SXSW, CES, the Game Developers Conference, the LA Film Festival, Storyworld, Transmedia Hollywood, Futures of Entertainment, SIGGRAPH, SCMS, and FuturePlay, his worldbuilding work was included in an exhibition at the 2016 Venice Biennale, and his work on reimagining preproduction processes informed the film-and-VR transmedia project Wonder Buffalo, which was showcased at both the Sundance Film Festival and South by Southwest in 2017.
Geoffrey holds a bachelor's degree in English, Philosophy and Creative Writing from Kenyon College, a master's degree in Comparative Media Studies from MIT, and a doctorate in Media Arts & Practice from USC's School of Cinematic Arts. In his various lives he has worked with BET, Cisco, the City of Los Angeles, DirecTV, Disney, Fidelity, FOX, GSD&M, Havas, HBO, IBM, Intel, the Los Angeles Times, the Massachusetts Eye and Ear Infirmary, MTV, Turner Broadcasting, and Warner Bros. (520 words)