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December 19, 2007 1:18 pm
December 14, 2007 10:13 am
Congratulations to Aurelia’s brother Matt, who just sold his first novel!
Amy Einhorn preempted world rights to Matthew Flaming’s first novel, The Kingdom of Ohio, for her imprint at Putnam; Stephanie Cabot at the Gernert Company made the sale. Set in New York City in 1901, the book revolves around a young workman on the first subway lines beneath the city and a beautiful mathematical prodigy, as the two are drawn into a tangle of overlapping intrigues involving Thomas Edison, Nikola Tesla and J.P. Morgan. Tentative pub date is 2009, with Berkley to follow in paperback.
Sounds like one part Neverwhere and one part The Prestige. I’m sold!
December 2, 2007 10:42 pm
Any lingering doubts in my mind that I am really and truly an adult have been thoroughly obliterated by the following fact: on Friday, I treated myself to a copy of Rock Band as an early birthday present, and now, just before bedtime on Sunday night, it’s still sitting in its shrink wrap in our living room. Where did the weekend go? How did I spend it, if not enjoying my eagerly-anticipated purchase?
I spent it cleaning the apartment, organizing closets, hanging curtains and so on. Furthermore, this was 100% my idea.
I have got to work on my priorities.
November 18, 2007 7:29 am
November 15, 2007 10:58 pm
Gotta clear up some memory for tomorrow’s big show, so here goes. Little to no commentary this time, still working on slides.
November 15, 2007 4:40 pm
Current word count of tomorrow’s presentation: 3,300. No joke. Add to that a concern that it’s simultaneously too esoteric and not really saying much that’s new, plus a passage about fanfic that I’m sure will have my critics over at Henry’s calling for my head… Oy! Snip snip snip snip snip…
November 15, 2007 1:31 pm
Somewhere deep down in my soul, my fifth-grade fanboy self is squealing with joy while my nearly-30 modern self is reeling from a bizarre sense of cultural vertigo: according to Cinematical, Ghostbusters is coming back as a video game and this canonical extension written by Aykroyd and Ramis will make Ghostbusters a transmedia franchise. I think I just found my dream job.
November 15, 2007 11:35 am
I’m reporting to you live from FuturePlay 2007 in lovely Toronto, Canada. So far I’m happy to report that I consider the trip to have been already worthwhile, due to my getting to hang out a little with Stephen Jacobs, John Lester, Mia Consolvo and Constance Steinkuehler. A good time is being had by all.
So why the questionable post title? I’m continuing to work on my presentation for tomorrow and discovering, in a unique blend of horror and excitement, that I actually have tons to say about the way that transmedia theory (can I call it that?) and negative capability play into the way that interactive narrative is currently developing and informing narrative structures in other environments, such as television. Were I to publish my thesis as a first book (Transmedia Storytelling by Geoffrey Long) then what I’m scribbling away on now could easily be the follow-up (Every Screen a Bonfire: Transmedia Theory and Interactive Narrative by Geoffrey Long). This is both very good and very bad good because I’m excited I have something to say, and bad because oh crap, how am I going to sum this up in a 15-minute presentation?
Still, life is good. Time to head back downstairs for John Lester’s keynote on Second Life. Good times, good times…
November 13, 2007 4:33 pm
I just wrote a 2,150-word essay on the use of user-generated content in video games to present at FuturePlay later this week, and I just realized it may need to be heartily reworked to sound less like a blog post and more like a, you know, presentation. Still, it’s good to know that I still have a day to work on it and that I have at least that much to say on the subject. Also, what I do have to say may be a little overly academic…
At what point can we strip away the modifier ‘user-generated’ and simply refer to this stuff as ‘content’? One answer may come from examining the distinction between the two parties involved in the consumption of content — the audience and the storyteller. We can say that the storyteller is the producer of the content and the audience is the user — and user-generated content occurs when the audience then turns around and becomes producers themselves, creating content based on what they’ve already consumed. If the characters, settings and conflicts of a narrative can be seen as the rules of a system, then the first person to tell the story of Odin is the producer, and all the people who retold that story with their own interpretations can be seen as creating user-generated content. When that story is retold with enough individuality, then it sort of breaks away from its predecessor — like how we recognize tales of Odin and Zeus as being related but also individuated; tales of Zeus are then retold and the process continues. This is the way oral tradition works, and the way copyright law absolutely doesn’t.
That’s where the modern storytelling system breaks down. Storytellers can make a living at it when their audiences are small, when the tools to tell a story are exclusive to a small number of people, and when their audiences are willing to pay. Now, when the YouTube generation is equipped with a global audience, cheap tools and audiences perfectly willing to ignore the stuff behind a pay wall and find their content somewhere else for free, are we storytellers screwed?
In a word, no.
More at FuturePlay, in whatever form it happens to take…
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