Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Movable Type 4 beta!

I’m excited about the newly-announced Movable Type 4 Beta for all kinds of reasons, not the least of which is the local registration system. If I built this into the site so people could have their comment names and emails saved, so they could comment without waiting for me to approve it, would you guys […]

New MacBooks: where’s the beef?

I have a ton of open tabs I need to close because right now my laptop is running like a snail through molasses… The trouble is, I have more to say about a number of these than a simple ‘links list’ entry would cover, so you get a flurry of short posts. First up on […]

Links list: 06-01-2007.

Battlestar Galactica ends next year. Better for the writers to know this now than to unexpectedly get the axe. A New York Writer’s Catch-22. “Is that really you, eating Doritos and watching that limo waiting for Julian Barnes outside the 92nd Street Y?” I love Peter Carey. Stardust on MySpace. I anxiously await the skins, […]

The unexpectedly creepy Doug Jones.

I’m sitting here watching the extras on the 2-disc deluxe edition of Guillermo del Toro’s Pan’s Labyrinth, which are even better than I’d expected. The featurettes are really and truly fantastic; one is all about the mythology behind the films, one is about del Toro’s color and symbolism, and another is about the special effects […]

Putting the design in game design.

Lately I’ve been thinking a great deal about game design, although in a different style than some of my game designer friends. I now have a number friends working in the games industry – Alec Austin, a friend of mine from C3, is going to be a game designer for Activision this fall; Chris Casiano […]

On the shredding of magazines.

I mentioned this briefly in my last post, and I was going to leave it at that, but then I carved up a particularly massive issue of GQ and realized that I still had something left to say. My relationship with magazines is a weird one. I subscribe to at least half a dozen different […]

All roads lead to…

This weekend I availed myself of Dotster’s Memorial Day sale – half off all .com, .net and .org domains with the right code, and please don’t start in with the “Yeah, but so-and-so is always cheaper, blah blah” because I’ve used Dotster since like 2002 and am a faithful customer, so there – and now […]

So very, very true.

I know this feeling all too well – curse you, wikipedia! And weblogs! And newssites! And games! And, and, and… Yeah!

Links list: 05-25-2007.

CMS and the Media Lab win $5M for the Center for Future Civic Media. Daaaang. Knightshadow: my kind of Batman. I always thought the half-mask was dumb. Deerman was here! Creepy and hysterically funny. Haiku game for the DS. Am I the only one really excited about this? Rayman Raving Rabbids 2 coming this fall. […]

Our thoughts exactly, Tom.

My friends Ivan and Vicki and I watched the season finale of 24 on Monday night and we, like most of America, shared a moment of delightful commisseration with Peter MacNicol’s Tom Lennox: (Image by Ivan, of course.)