Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.
August 30, 2007 – 9:35 am
CSS@10: The Next Big Thing. Web fonts! PAX: Grossman, Gilbert, Fox on interactive storytelling. “I guess the way we make it not be a straight tunnel is by not making it a straight tunnel.” The story of Metroid. Or, the ballad of Samus Aran. Mobile Web Design. Great subject, great author. I’m in. Steampunk lightsaber. […]
August 26, 2007 – 1:25 pm
Dear world, Please stop selling us stuff. If nothing else, this move has proven to me that Laura and I have way, way, way too much of it. I am officially considering a moratorium on purchasing all new non-essential media and other stuff until I have successfully consumed and/or experienced everything currently in the house, […]
August 24, 2007 – 10:36 am
Espinosa’s Rocket to Fame. Comicon.com profiles my mentor/friend Frank Espinosa. Wired: the Dorks Behind Penny Arcade. It’s always weird to see Tycho and Gabe IRL. New Indiana Jones comics in 2008! The fedora is making a comeback. I Am Legend comics coming from Vertigo. Really? A new Vertigo book I’d want to read? New Joss […]
August 24, 2007 – 9:12 am
When I was in high school in the middle of nowhere, Ohio, my main connections to the wild, woolly world of cyberart-and-culture were Wired magazine (back in its six-color, $7 an issue heyday) and Cory Doctorow’s Boing Boing (or bOING bOING, depending on how old-school you’re feeling at the time). Yesterday I got to check […]
August 20, 2007 – 9:23 am
I would like to extend an official blessing of gratitude towards my friends Sam, Amanda, Matt and Clara, all of whom helped Laura and I move our big heavy stuff into our new place yesterday. It was, as moving often is, a string of questionable adventures but, all told, the big problematic stuff is […]
August 16, 2007 – 10:55 am
New luxury blimp in the works. I still want my airship. The great HDMI ripoff. I know I’m going with XtremeMac for my new TV. At Netflix, victory for voices over keystrokes. We need more of this thinking. In my next life, I want to come back as a bookstore. Hear hear. Organizing books by […]
August 16, 2007 – 9:18 am
Well, “big move” is a bit of a misnomer, since this is probably the smallest move I’ve had to do since Kenyon, but it is imminent. Laura and I took possession of our new place yesterday, although much to our disappointment we discovered that it wasn’t actually ready to move into yet. My heart sank […]
August 8, 2007 – 12:26 pm
Another work-related blog note: my artwork and design has just gone live for the upcoming MIT CMS/C3 Futures of Entertainment 2 conference. We’ve got some cool people showing up from Heroes, The Rocketeer and Yahoo!, so if you’re going to be in Boston Nov. 16 and 17, c’mon down. Registration will open soon, and if […]
August 8, 2007 – 11:51 am
Oh what the hey, if we’re gonna blog, let’s blog especially since this is, at least sorta, work-related: game academic Ian Bogost was last night’s guest on The Colbert Report. Not only that, but Bogost did a damn fine job of it too, presenting an intelligent, well-phrased description of the Serious Games movement while […]
August 8, 2007 – 11:39 am
I shouldn’t be blogging from work, but I have the New York Times as my homepage and when I saw this front-pager I couldn’t resist: a small tornado was sighted this morning in Brooklyn. A tornado. In New York. I was first struck by a tiny touch of homesickness, followed rapidly by the quirky idea […]