Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Links list: 12.14-19.07.

Award-winning indie game Aquaria now available. Coming soon for the Mac. Dragon Quest IV trailer. Bring on Dragon Warrior for the DS! Craig Thompson work-in-progress. I love to see the evolution of this stuff. Humans are evolving faster. And here I thought it’d slowed down. Courtesy Uncle Warren. BusinessWeek: Hollywood’s Quest for Innovation. A-yup. Noctem […]

Way to go Matt!

Congratulations to Aurelia’s brother Matt, who just sold his first novel! Amy Einhorn preempted world rights to Matthew Flaming’s first novel, The Kingdom of Ohio, for her imprint at Putnam; Stephanie Cabot at the Gernert Company made the sale. Set in New York City in 1901, the book revolves around a young workman on the […]

Eeeeyargh!

CNN: Scientist finds fossilized claw of man-sized sea scorpion. The B-movies are real! The B-movies are real!

Adulthood.

Any lingering doubts in my mind that I am really and truly an adult have been thoroughly obliterated by the following fact: on Friday, I treated myself to a copy of Rock Band as an early birthday present, and now, just before bedtime on Sunday night, it’s still sitting in its shrink wrap in our […]

Woo-hoo!

Go Bucks!

Links list: 11-15-2007.

Gotta clear up some memory for tomorrow’s big show, so here goes. Little to no commentary this time, still working on slides. JOMA: Fairy Tales for the 21st Century. Star Wars Shop offers Concept C-3PO, R2-D2 figures. IBM to launch cloud computing initiative. $170 Torpedo Projector. I want three. Veer: Estilo font. Considering this for […]

Uh-oh, part III.

Current word count of tomorrow’s presentation: 3,300. No joke. Add to that a concern that it’s simultaneously too esoteric and not really saying much that’s new, plus a passage about fanfic that I’m sure will have my critics over at Henry’s calling for my head… Oy! Snip snip snip snip snip…

Ghostbusters goes Transmedia.

Somewhere deep down in my soul, my fifth-grade fanboy self is squealing with joy while my nearly-30 modern self is reeling from a bizarre sense of cultural vertigo: according to Cinematical, Ghostbusters is coming back as a video game – and this canonical extension written by Aykroyd and Ramis will make Ghostbusters a transmedia franchise. […]

Uh-oh, part II.

I’m reporting to you live from FuturePlay 2007 in lovely Toronto, Canada. So far I’m happy to report that I consider the trip to have been already worthwhile, due to my getting to hang out a little with Stephen Jacobs, John Lester, Mia Consolvo and Constance Steinkuehler. A good time is being had by all. […]

Uh-oh.

I just wrote a 2,150-word essay on the use of user-generated content in video games to present at FuturePlay later this week, and I just realized it may need to be heartily reworked to sound less like a blog post and more like a, you know, presentation. Still, it’s good to know that I still […]