Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

Marks on game narratives: oversimplified, overreaching, overworn.

In today’s Game Set Watch, movie and screenwriter Justin Marks takes the game industry to task for calling the story in Grand Theft Auto IV “Oscar-worthy” and wonders if gameplay as narrative is the answer: The adventure of Niko Bellic, complete with its comic assortment of ethnic cliches, is pretty much on par with the […]

Jonathan Gray and the paperless conference.

My friend and fellow media scholar Jonathan Gray has an interesting post up on his blog, The Extratextuals, about the idea of paperless conferences: ICA is at a good time of the year to make sure that lots of people can attend, but at an awful time for facilitating the process of actually paying attention […]

Where to begin?

The last week has been an absolute blur. There are many, many things I should be posting about, but much of it is simply too big to fully report, so I’ll take a stab at some of the general stuff here. First of all, the Julius Schwartz lecture was an amazing success. We sold out […]

The big day arrives: the Julius Schwartz Lecture.

No, not my wedding. This evening is the inaugural Julius Schwartz Lecture, an event I’ve been helping to plan, produce and otherwise bring into existence for the last year. As a result, and as a reward, today I am the personal handler for Neil Gaiman, a man who’s been a role model for me since […]

Another small project goes live.

This morning one of my small side projects was born onto the Internet: a quasi-experimental redesign of a voiceover client’s website. The new site, Bill Cochran’s http://www.cochranaudio.com/, stands in sharp contrast to the usual one-pagers I do for my voiceover clients in that, one, it has more than one page, and two, the MP3s are embedded […]

Links list: 05-14-08.

Jeff Smith and Scott McCloud on comics. Can’t wait to visit Wexner. The 8 Kinds of Fun. Mahk is on the GAMBIT Advisory Committee. Star Wars 1942. Ooooh. Steampunk Star Wars. OOOOH. Steampunk accessories. It’s the new new thing. Time to jump onboard. Adventure Game Studio. Projects, always more projects.

I’m being Watched.

Check it out: my “Pros of Cons” piece got a shout-out in Game Set Watch!

At GAMBIT: The Pros of Cons.

I currently have an essay up at the GAMBIT blog called The Pros of Cons, wherein I discuss the philosophical issues plaguing the Game Developers’ Conference, Wondercon, Comic-con, SXSW and so on.  In it you’ll get to hear me liken conferences and conventions to libraries and amusement parks.  I even have a somewhat witty closing […]

Links list: 05-04-08.

My laptop today is being sluggish and unresponsive, and I blame Safari and its umpty-zillion open tabs. Hence another Links List post. Enjoy. The Journal of e-Media Studies. On my must-submit list. Goblin Fruit posts Spring 2008 issue. Also on said must-submit list. Call for submissions: Interfictions 2. Ditto. UFOs and the CARET program. Almost […]

This is CNN (the Director’s Cut).

Earlier today Thom Patterson’s story “Is the Future of TV on the Web?” went online at CNN.com. I had a one-line quote in it, but actually the conversation between Thom and I gave me the opportunity to write up some thoughts that I’d been kicking around for a while on the online video front. Below […]