Author Archives: geoffreylong

Geoffrey Long is a media analyst, scholar, and storyteller exploring transmedia experiences, emerging entertainment platforms and the future of entertainment as the Lead Narrative Producer for the Narrative Design Team at Microsoft Studios. He is an alum of the MIT Comparative Media Studies program, a FoE Fellow with the Futures of Entertainment community, and a co-editor of the Playful Thinking book series from the MIT Press. His personal site can be found at geoffreylong.com.

One more chapter, but a long one.

I just took a break from client stuff to add one more chapter to the Bones of the Angel work-in-progress section. This brings you just about up to where I am at the moment. This latest addition, Chapter Eight, is the first chapter of Part Two (I’m plotting out three Parts) and is one of […]

Two new chapters of Bones of the Angel!

I just realized that the entries I’d posted to my Work-in-Progress section over on the BOTA minisite was way out of date, to the tune of over 11,000 words behind. That’s a lot of words. So, I’m posting two more chapters now, and will post some more as soon as I get out from under […]

Two new chapters of Bones of the Angel now available!

I just realized that the entries I’d posted to my Work-in-Progress section over on the BOTA minisite was way out of date, to the tune of over 11,000 words behind. That’s a lot of words. So, I’m posting two more chapters now, and will post some more as soon as I get out from under […]

Wrestling with the proper mix of action and art.

After that last post, I thought I should follow up with some clarification on where I’m going with this novel. Bones of the Angel is, if anything, an “art house action” type of story. Yes, there are things blowing up, lots of high-tech gadgetry and some supernatural elements flying around, but it’s also got a […]

Learning to draw like Kubert.

One of the things I’ve been contemplating lately is how to start blending in some of these other narrative techniques into my storytelling. Interactivity, even simple illustrations, maybe doing a comic book or two. To that end, I’ve been doing more drawings of my characters from my novel, Bones of the Angel. There’s a scene […]

Wrestling with the proper mix of action and art.

After that last post, I thought I should follow up with some clarification on where I’m going with this novel. Bones of the Angel is, if anything, an “art house action” type of story. Yes, there are things blowing up, lots of high-tech gadgetry and some supernatural elements flying around, but it’s also got a […]

Learning to draw like Kubert.

One of the things I’ve been contemplating lately is how to start blending in some of these other narrative techniques into my storytelling. Interactivity, even simple illustrations, maybe doing a comic book or two. To that end, I’ve been doing more drawings of my characters from my novel, Bones of the Angel. There’s a scene […]

It’s wonderful.

Tonight the good Mr. Seitzinger and I went to see Eternal Sunshine of the Spotless Mind at the new AFI Silver Screen cinema in Silver Spring. Wow, on both counts. Fantastic movie, terrific venue. I’m so annoyed that I hadn’t taken advantage of their wonderful offerings before – they play all kinds of terrific movies, […]

Thinking along those lines, actually.

So my good man Christopher Baldwin (of BRUNO fame) posted a new sketch this week which is basically comic characters superimposed over photo backdrops. This is something I’ve been thinking about doing for quite a while. Hmmm. I really like the way it looks in his version. That just might work.

On action figures and transmedia storytelling.

(Okay, so I should have been working this morning, but instead I wound up jotting down a few ideas, which then grew into a full essay, which I’m including below and will be cross-posting over to my personal site for future reference. It’s geeky as hell, and dorky to boot, but I hope you enjoy […]