{"id":645,"date":"2004-03-03T11:23:53","date_gmt":"2004-03-03T11:23:53","guid":{"rendered":"http:\/\/www.geoffreylong.com\/wordpress\/?p=645"},"modified":"2004-03-03T11:23:53","modified_gmt":"2004-03-03T11:23:53","slug":"life-the-lightning-round","status":"publish","type":"post","link":"http:\/\/www.geoffreylong.com\/wordpress\/archives\/645","title":{"rendered":"Life: The Lightning Round."},"content":{"rendered":"<p>Right now things at Dreamsbay HQ are moving <i>fast and furious.<\/i>  One project I&#8217;m working on now doesn&#8217;t look like it&#8217;s going to go live until after SXSW (which I&#8217;m still pissed about missing, BTW), so I have a <i>leetle<\/i> breathing room on that front.  My <a href=\"http:\/\/www.nickbastin.com\">compatriot, brother-in-arms and programmer for the video game<\/a> is <i>also<\/i> up to his eyeballs in work at the moment, so that one&#8217;s getting put on the back burner without too much guilt, <i>but<\/i> some other friends&#8217; thing is winding up tight and needs to get done, as well as another three or four client projects, so those are next in the queue.<br \/>\nAll this and it&#8217;s <i>seventy frickin&#8217; degrees<\/i> outside, so the lure of the porch and the lawn chair is strong.  God bless laptops and wireless networks.<br \/>\nUck.  I keep <i>saying<\/i> it&#8217;s finishing season and then things drag on and on much longer than I expect they&#8217;re going to.  Just the way of the world, I guess, but it&#8217;s getting a trifle annoying.  Please, Lord, can&#8217;t some of these just get <i>done<\/i> and <i>settled?<\/i><br \/>\nRight.  Today&#8217;s finishing day.  I <i>swear.<\/i>  Finishing day.  Bigtime.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Right now things at Dreamsbay HQ are moving fast and furious. One project I&#8217;m working on now doesn&#8217;t look like it&#8217;s going to go live until after SXSW (which I&#8217;m still pissed about missing, BTW), so I have a leetle breathing room on that front. My compatriot, brother-in-arms and programmer for the video game is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-645","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4e5QR-ap","jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts\/645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/comments?post=645"}],"version-history":[{"count":0,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts\/645\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/media?parent=645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/categories?post=645"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/tags?post=645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}