{"id":1821,"date":"2009-06-01T15:00:42","date_gmt":"2009-06-01T15:00:42","guid":{"rendered":"http:\/\/www.geoffreylong.com\/wordpress\/?p=1821"},"modified":"2009-06-01T15:00:42","modified_gmt":"2009-06-01T15:00:42","slug":"gambits-phorm-at-e3","status":"publish","type":"post","link":"http:\/\/www.geoffreylong.com\/wordpress\/archives\/1821","title":{"rendered":"GAMBIT&#8217;s Phorm at E3!"},"content":{"rendered":"<p>For those of you lucky to be running around at the <a href=\"http:\/\/e3insider.com\/\">Electronic Entertainment Expo<\/a> in Los Angeles this week, keep an eye open for our summer 2008 prototype game <i><a href=\"http:\/\/gambit.mit.edu\/loadgame\/phorm.php\">Phorm<\/a>,<\/i> which is being featured in the <a href=\"http:\/\/www.indiecade.org\/\">IndieCade Independent Games Showcase<\/a>!  Posted below is the official press release from IndieCade.<\/p>\n<div align=\"center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/gambit.mit.edu\/images\/IndieCade_350x150.gif\" alt=\"IndieCade\" width=\"350\" height=\"150\"><\/div>\n<h3>IndieCade @ E3: An Indie Games Showcase<\/h3>\n<p><strong>What is the IndieCade International Festival of Independent Games?<\/strong><\/p>\n<ul>\n<li>IndieCade is the only stand-alone Independent Game Festival in the Nation. It is also the only event of its type open to the public. It is a completely international event.<\/li>\n<li>IndieCade holds an annual juried competition that culminates in its annual Festival.<br \/>\nThe 2009 Festival will be held in Culver City, California, October 1- 4, 2009.<br \/>\nThe festival will include an interactive exhibition of finalist games, premiere screenings, live gameplay, a conference, salons, workshops, artist talks, performances, and more.<br \/>\nThe IndieCade 2009 Festival is programmed to serve the gamemaking community, the industry, consumers of independent media, digitally energized youth, and the general public. Culver City is located between Hollywood, Santa Monica, and Downtown Los Angeles.<\/li>\n<\/ul>\n<p><strong>What are the IndieCade Showcase Events?<\/strong><\/p>\n<ul>\n<li>IndieCade holds multiple showcase events at larger venues throughout the year including its IndieCade Europe event. These are either individually juried or curated depending upon the requirements of the venue.<br \/>\nThe 2009 series of showcase events include:<\/p>\n<blockquote><p>IndieCade@E3, June 2-4<br \/>\nIndieCade@SIGGRAPH Sandbox, August 3-7<br \/>\nIndieCade@OIAF Canada, October 14-18<br \/>\nIndieCade Europe @ GameCity, October 26-31<\/p><\/blockquote>\n<\/li>\n<\/ul>\n<p><strong>What is IndieCade&#8217;s Mission?<\/strong><\/p>\n<ul>\n<li>IndieCade supports independent game development and organizes a series of international festivals and showcase exhibitions for the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade&#8217;s events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement. Like the independent developer community itself, IndieCade&#8217;s focus is global; it includes producers in Asia, Europe, Australia, and wherever independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. Advisors to IndieCade include Dave Perry, Will Wright, Eric Zimmerman, Neil Young, Tracy Fullerton, and Keita Takahashi, among many other storied industry veterans and rebels.<\/li>\n<\/ul>\n<p><strong>What do we mean by independent?<\/strong><\/p>\n<ul>\n<li>Simply put, independent games are games that come from the heart, that follow a creative vision, rather than a marketing bottom line. Independent developers are not owned by or beholden to a large publisher. This means that they generally have smaller budgets than mainstream games (often no budget at all!), but they also have the freedom to innovate and to enlarge our conception of games and game audiences. Indie developers can run the gamut from artists, to academic researchers, to students, to emerging development studios striving to make the next big indie hit. They can be one person or a large team. They may be internally funded, funded by grants or private investors, or not funded at all! The key is that they create games based on their own unique vision.<\/li>\n<\/ul>\n<p><strong>What is IndieCade doing at E3?<\/strong><\/p>\n<ul>\n<li>We were invited to curate this exhibition in order to showcase and promote innovation in the game industry. We also help to expose publishers to new independent voices. We work closely with the ESA, the IGDA and other organizations interested in supporting the cause of independent game creation. We share the goal of these organizations to showcase the present and future of video games as a culturally significant form of expression.<\/li>\n<\/ul>\n<p><strong>How were the games for the E3 Independent Games Showcase Selected?<\/strong><\/p>\n<ul>\n<li>The showcase was curated by IndieCade co-chairs Celia Pearce and Sam Roberts and Creative Media Collaborative CEO Stephanie Barish. The games were primarily drawn from the 2009 Submissions to IndieCade and we included a few successful games from last year&#8217;s selection that are otherwise not possible to see. The criteria for this showcase was to put together a diverse array of games that would showcase innovation for the mainstream game industry and game press, represent a wide array of independent game developers, and highlight works to come later this year.<\/li>\n<\/ul>\n<p><strong>Who are the developers?<\/strong><\/p>\n<ul>\n<li>The developers represented here include individuals, small teams, independently owned studios, universities and their faculty and students. Developers come from around the world including the US, Belgium, Spain, Austria, Great Britain and others.<\/li>\n<\/ul>\n<p><strong>Are any of these games slated for mainstream publication?<\/strong><\/p>\n<ul>\n<li>Last year a number of games shown by IndieCade were picked up by major publishers such as Nintendo, Xbox, and Sony, as well as multiple digital distribution platforms. Other games were selected for Museum installations and other artistic venues. So, don&#8217;t be surprised to see some of the titles at our showcases and festival as commercial games in next year&#8217;s E3.<\/li>\n<\/ul>\n<p><strong>IndieCade @ E3: An Indie Games Showcase<\/strong><\/p>\n<h4>Hands-On Demos<\/h4>\n<p><strong>And Yet It Moves*<\/strong><br \/>\nAnd Yet It Moves Team<br \/>\n*(2007\/2008 Official IndieCade Selection, Coming to Nintendo Wii Soon!)<br \/>\n<strong>Blueberry Garden*<\/strong><br \/>\nErik Sved&#228;ng\/Sweden<br \/>\n*(2008 Official IndieCade Selection, 2009 IGF Awardee)<br \/>\n<strong>Closure<\/strong><br \/>\nTyler Glaiel &#038; Jon Schubbe\/United States<br \/>\n<strong>Cogs<\/strong><br \/>\nLazy 8 Studios\/United States<br \/>\n<strong>Dear Esther<\/strong><br \/>\nthechineseroom\/United Kingdom<br \/>\n<strong>Flywrench* &#038;  Cowboyana<\/strong><br \/>\nMesshof, Mark Essen\/United States<br \/>\n*(2008 Official IndieCade Selection, Currently on display at New Museum, New York)<br \/>\n<strong>Global Conflicts: Latin America<\/strong><br \/>\nSerious Games Initiative\/Denmark<br \/>\n<strong>Octopounce<\/strong><br \/>\nAuntie Pixelante\/United States<br \/>\n<strong>Papermint<\/strong><br \/>\nAvaloop\/Austria<br \/>\n<strong>Snapshot<\/strong><br \/>\nRetroAffect\/United States<br \/>\n<strong>Winds of Orbis: An Active-Adventure<\/strong><br \/>\nDeep End Interactive\/United States<br \/>\n<strong>Zephyr: Tides of War<\/strong><br \/>\nFlorida Interactive Entertainment Academy\/United States<\/p>\n<h4>Alternate Reality, Live Games, and Installations<\/h4>\n<p><strong>The Deep Sleep Initiative<\/strong><br \/>\nARx\/United States<br \/>\n<strong>Mightier<\/strong><br \/>\nLucas Pope &#038; Keiko Ishizaka\/United States<br \/>\n<strong>Pluff<\/strong><br \/>\nDiana Hughes\/United States<br \/>\n<strong>Prototype161: Agents Wanted<\/strong><br \/>\nPrototype 161\/United States<\/p>\n<h4>Mobile<\/h4>\n<p><strong>AquariYum!<\/strong><br \/>\nTeatime Games\/United States<br \/>\n<strong>Bobobua<\/strong><br \/>\nTripod Games\/China<br \/>\n<strong>Guru Meditation<\/strong><br \/>\nIan Bogost\/United States<br \/>\n<strong>Ruben &#038; Lullaby<\/strong><br \/>\nErik Loyer\/United States<\/p>\n<h4>Games on Video<\/h4>\n<p><strong>Fabulous\/Fabuleux<\/strong><br \/>\nLynn Hughes &#038; Heather Kelley\/Canada<br \/>\n<strong>Gray<\/strong><br \/>\nMike Boxleiter &#038; Greg Wohlwend\/USA<br \/>\n<strong>Posemania<\/strong><br \/>\nAnthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen\/Canada<br \/>\n<strong>Phorm<\/strong><br \/>\nSingapore-MIT GAMBIT Game Lab\/United States &#038; Singapore<br \/>\n<strong>When The Bomb Goes Off<\/strong><br \/>\nTom Sennett\/United States<\/p>\n<h4>Art Exhibition<\/h4>\n<p>For this year&#8217;s E3, IndieCade selected games from past years to present high-resolution prints of screenshots. Below is a list of art on display and the artwork being showcased.<br \/>\n<strong>Braid*<\/strong><br \/>\nJon Blow &#038; David Helman\/United States<br \/>\n*(2007 IndieCade Offiial Selection, Xbox Live Arcade)<br \/>\n<strong>Blueberry Garden*<\/strong><br \/>\nErik Svedang\/Sweden<br \/>\n*(2008 IndieCade Official Selection, 2009 IGF Awardee)<br \/>\n<strong>The Endless Forest &#8211; ABIOGENESIS<\/strong><br \/>\nTale of Tales\/Belgium<br \/>\n<strong>Freedom Fighter &#8217;56<\/strong><br \/>\nLauer Learning\/United States<br \/>\n<strong>ioq3aPaint<\/strong><br \/>\nJulian Oliver*\/Spain<br \/>\n*(2008 IndieCade Awardee, Technical Innovation)<br \/>\n<strong>Machinarium*<\/strong><br \/>\nAmanita Design\/Czech Republic<br \/>\n(2008 IndieCade Awardee, Aesthetics, 2009 IGF Design Awardee)<br \/>\n<strong>The Misadventures of P.B. Winterbottom*<\/strong><br \/>\nThe Odd Gentlemen\/United States<br \/>\n(2008 IndieCade Awardee, World\/Story, Distribution to be announced Shortly)<br \/>\n<strong>The Night Journey*<\/strong><br \/>\nBill Viola Studio and USC\/United States<br \/>\n*(2008 IndieCade Awardee, Sublime)<br \/>\n<strong>Nobi Nobi Boy Collage<\/strong><br \/>\nKeita Takahashi*\/Japan<br \/>\n*(IndieCade Board of Advisors)<br \/>\n<strong>Passage*<\/strong><br \/>\nJason Rohrer\/United States<br \/>\n*(2008 IndieCade Awardee, Jury Selection)<br \/>\n<strong>Rooms*<\/strong><br \/>\nHand Made Games\/Korea<br \/>\n*(2007 Official Selection, Available on Big Fish Games)<br \/>\n<strong>Ruckenblende*<\/strong><br \/>\nDie Gute Fabrik (the good factory)\/Denmark<br \/>\n*(2008 IndieCade Awardee, Gamemaker&#8217;s Choice)<br \/>\n<strong>The Unfinished Swan<\/strong><br \/>\nIan Dallas\/United States<br \/>\n<strong>Where is My Heart?<\/strong><br \/>\nBernhard Schulenburg\/Germany<\/p>\n<h4>IndieCade Sponsors, Supporters, and Partners<\/h4>\n<p><a href=\"http:\/\/www.culverhotel.com\">The Culver Hotel<\/a><br \/>\n<a href=\"http:\/\/www.ci.bellevue.wa.us\"\">The City of Bellevue, Washington<\/a><br \/>\n<a href=\"http:\/\/www.redmond.gov\">The City of Redmond, Washington<\/a><br \/>\n<a href=\"http:\/\/www.eedar.com\">Electronic Entertainment Design and Research (EEDAR)<\/a><br \/>\n<a href=\"http:\/\/www.theesa.com\">The Entertainment Software Association (The ESA)<\/a><br \/>\n<a href=\"http:\/\/www.gamecity.org\">GameCity, Nottingham<\/a><br \/>\n<a href=\"http:\/\/www.gregfleishman.com\">Gregg Fleishmann Gallery<\/a><br \/>\n<a href=\"http:\/\/www.igda.org\">The International Game Developers Association (IDGA)<\/a><br \/>\n<a href=\"http:\/\/www.gamingangels.com\">Gaming Angels<\/a><br \/>\n<a href=\"http:\/\/www.idgworldexpo.com\">IDG World Expo<\/a><br \/>\n<a href=\"http:\/\/www.imagoimaging.com\">Imago imaging<\/a><br \/>\n<a href=\"http:\/\/www.jonburgerman.com\">Jon Burgerman<\/a><br \/>\n<a href=\"http:\/\/www.opensatellite.org\">Open Satellite Gallery<\/a><br \/>\n<a href=\"http:\/\/www.mcafedechaya.com\">M Caf&#233; de Chaya<\/a><br \/>\n<a href=\"http:\/\/www.mary-margaret.com\">Mary Margaret Network<\/a><br \/>\n<a href=\"http:\/\/www.royal-t.org\">Royal-T<\/a><br \/>\n<a href=\"http:\/\/www.rushstreetculvercity.com\">Rush Street<\/a><br \/>\n<a href=\"http:\/\/www.signtist.com\">Signtist<\/a><br \/>\n<a href=\"http:\/\/www.siggraph.org\/s2009\">SIGGRAPH<\/a><br \/>\n<a href=\"http:\/\/www.animationartgallery.com\">The Wonderful World of Animation Gallery<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For those of you lucky to be running around at the Electronic Entertainment Expo in Los Angeles this week, keep an eye open for our summer 2008 prototype game Phorm, which is being featured in the IndieCade Independent Games Showcase! Posted below is the official press release from IndieCade. IndieCade @ E3: An Indie Games [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[51,52],"tags":[83,84],"class_list":["post-1821","post","type-post","status-publish","format-standard","hentry","category-events","category-news","tag-events","tag-news"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4e5QR-tn","_links":{"self":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts\/1821","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1821"}],"version-history":[{"count":0,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts\/1821\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1821"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}