{"id":1489,"date":"2007-05-28T15:20:20","date_gmt":"2007-05-28T15:20:20","guid":{"rendered":"http:\/\/www.geoffreylong.com\/wordpress\/?p=1489"},"modified":"2007-05-28T15:20:20","modified_gmt":"2007-05-28T15:20:20","slug":"putting-the-design-in-game-design","status":"publish","type":"post","link":"http:\/\/www.geoffreylong.com\/wordpress\/archives\/1489","title":{"rendered":"Putting the design in game design."},"content":{"rendered":"<p>Lately I&#8217;ve been thinking a great deal about game design, although in a different style than some of my game designer friends.  I now have a number friends working in the games industry &#150; <b>Alec Austin,<\/b> a friend of mine from C3, is going to be a game designer for Activision this fall; <b>Chris Casiano<\/b> is graduating from MIT as a CMS major and is heading to Austin to work for Midway; <b>Kristina Drzaic,<\/b> one of my cohorts, is heading to Australia to work in the games industry this fall; <b>David Edery,<\/b> a cofounder of the C3 group, is now working for the Xbox Live Arcade group in Seattle; <b>Nick Hunter<\/b>, who graduated from MIT last year, is now working as a producer at EA; <b>Kent Quirk<\/b> is the founder of Cognitoy here in Boston and is working on games for change; <b>Dan Roy,<\/b> one of my cohorts at CMS, is heading to San Francisco to work on an edutainment game after graduation; <b>Chris Weaver<\/b> is a cofounder of Bethesda Softworks and served on my thesis committee.  This list doesn&#8217;t even include <b>Philip Tan, Peter Rausch, Scot Osterweil, Alice Robison, Doris Rusch, Ravi Puroshotma, Ben Decker,<\/b> or a bunch of other folks.  Tons of gamemakers, tons of game players, and tons of people thinking about games.  I am proud to be one of them, although my own interests are a little different from these guys.<br \/>\nEach of these folks have noted strengths and interests &#150; Dan&#8217;s huge on edutainment games, Alice and Doris are looking at games in academia, Peter&#8217;s looking at games and philosophy, and Alec&#8217;s fascinated by the rule systems that make up the underlying architecture of game mechanics themselves.  Me, I&#8217;m thinking about <i>interactive narratives<\/i> and <i>how to emphasize design in game design.<\/i><br \/>\nI&#8217;m fascinated by the <i>aesthetics<\/i> and <i>story<\/i> of games.  I&#8217;m fascinated by the moods created by games like <i>Shadow of the Colossus<\/i> and some parts of <i>World of WarCraft.<\/i>  I&#8217;m wondering where the high design games are, about where the sense of <i>style<\/i> in games will come from, where the sense of <i>auteurship<\/i> comes from and, all too often, goes.  I&#8217;m interested in the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Shigeru_Miyamoto\">Shigeru Miyamotos<\/a>, the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Shadow_of_the_colossus#Development\">Fumito Uedas<\/a>, and so on.  I&#8217;m interested in using the systems for alternative uses, such as digital poetry.  I&#8217;m interested in the rise of indie gaming on widespread console systems with new initiatives like XNA.  I want to know what happens when you make a game that feels like an issue of <i>Vanity Fair,<\/i> or what happens when you shift the emphasis in the game away from the interactivity and more towards immersion in a sensual experience.<br \/>\nI have a theory that says that all of these people who hoot and holler about how interactivity is the be-all and end-all of these new media forms need to go back and re-examine their media history.  When television first appeared, its primary use was &#8216;remote viewing&#8217;, and it was only later that innovators began using it to broadcast pre-recorded narrative entertainment.  The Internet was first developed as a military application for communications and backups; look at how far it&#8217;s grown past those initial models.  I suspect that the games industry is headed for a similar course of development, <i>if<\/i> the infrastructure can be ironed out.  The current market system for games is so ludicrously broken that I think only the digital download path can really offer the degree of continued commercial accessibility that the game industry requires to continue to grow.<br \/>\nI&#8217;m curious to see where all of this takes us, and where it&#8217;s all going for the next couple of years.  Suffice it to say that I&#8217;m in the right place at the right time for this whole thing &#150; I&#8217;ll post more about this once the ink dries, but I&#8217;ll have something to announce here soon enough.  Stay tuned!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lately I&#8217;ve been thinking a great deal about game design, although in a different style than some of my game designer friends. I now have a number friends working in the games industry &#150; Alec Austin, a friend of mine from C3, is going to be a game designer for Activision this fall; Chris Casiano [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[35],"tags":[],"class_list":["post-1489","post","type-post","status-publish","format-standard","hentry","category-video-games"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4e5QR-o1","_links":{"self":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts\/1489","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1489"}],"version-history":[{"count":0,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/posts\/1489\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1489"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.geoffreylong.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}